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by QTmodz
1 week, 2 days ago

Hellboy. Trine Config

Created by Hellboy.
Added Jan. 13, 2019
Shader used: ReShade
Preset description:
Trine Config for ReShade_3.4.1 I play with this setting: https://pcgamingwiki.com/wiki/Trine_Enchanted_Edition Anti-aliasing (AA) Game does feature SSAA, but enforces FXAA on top of it. FXAA is known to blur image so some users may want to disable it. Disable FXAA and enable SSAA through config[citation needed] Go to the configuration file location. (%APPDATA%\Trine1\) Open options.txt. Locate setOption(renderingModule, "PostProcessAntiAliasing", true) and change to false. Locate setOption(renderingModule, "AntiAliasSamples", 0) and change to desired SSAA value. (2 a 4) Disable bloom Go to the configuration file location. (%APPDATA%\Trine1\) Open options.txt. Locate setOption(renderingModule, "ShowGlow", true) and change to false.
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Effects=LiftGammaGain.fx,LumaSharpen.fx,Tonemap.fx Techniques=LumaSharpen,Tonemap TechniqueSorting=AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette,LeiFx_Tech,AdaptiveFog,UIDetect_Before,UIDetect_After,EyeAdaption,UIDetect,HSLShift,Layer,Depth3D,Cross_Cursor,Before,After,CinematicDOF KeyLiftGammaGain=77,0,0,0 KeyTonemap=78,0,0,0 [Vibrance.fx] Vibrance=0.700000 VibranceRGBBalance=0.200000,0.200000,0.200000 [Curves.fx] Mode=0.000000 Formula=1.000000 Contrast=0.300000 [FXAA.fx] Subpix=0.400000 EdgeThreshold=0.001000 EdgeThresholdMin=0.010000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.400000 Exposure=0.000000 Saturation=-0.000000 FogColor=0.000000,0.007843,0.000000 [Levels.fx] BlackPoint=3 WhitePoint=240 HighlightClipping=0 [LiftGammaGain.fx] RGB_Lift=0.980000,0.980000,0.980000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [AdaptiveSharpen.fx] curve_height=0.500000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 pm_p=0.700000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=1.000000 sharp_clamp=0.050000 offset_bias=1.000000 show_sharpen=0.000000 [Colourfulness.fx] lim_luma=2.000000 colourfulness=0.100000 [Clarity.fx] ClarityBlendMode=0 ClarityRadius=1 ClarityOffset=0.500000 ClarityDarkIntensity=0.900000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=1.500000 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.100000 [FakeHDR.fx] HDRPower=0.950000 radius1=0.793000 radius2=0.870000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=16.000000 MaxSearchStepsDiagonal=6.000000 CornerRounding=0.000000 DebugOutput=0.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.800000

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