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Troobie Woobie RTGI

Preset for Truberbrook
Created by Late_Shift
Added March 19, 2020
Updated 19 Mar 09:46 CET
Shader used: ReShade
Preset description:
** USES the Reshade RT Global Illumination shader 0.9.1 by Pascal Gilcher can be obtained from donating into the Breakfast tier at https://www.patreon.com/mcflypg then joining the Discord server as a beta supporter ** Requires Reshade 4.5.4 to work ** Requires Quint Shaders from https://github.com/martymcmodding/qUINT Set a toggle key of your choice for bloom. I used numpad 1. You only need this in the void as it makes the protagonist into a light bulb all other scenes are fine. You will need to use the following shaders stacked in this order: Display Depth Bloom Quint RTGI Eye Adaptation MultiLUT Filmic Pass Colorfulness SMAA DELC Sharpen Quint Global Preprocessor Definitions: PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
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KeyBloom=97,0,0,0 PreprocessorDefinitions=SKYCOLOR_MODE=0,INFINITE_BOUNCES=0 Techniques=Bloom,RTGlobalIllumination,EyeAdaption,MultiLUT,FilmicPass,Colourfulness,SMAA,DELC_Sharpen TechniqueSorting=DisplayDepth,Curves,Bloom,RTGlobalIllumination,MXAO,EyeAdaption,MultiLUT,FilmicPass,Colourfulness,SMAA,DELC_Sharpen,Vibrance,FilmGrain2,ADOF,Clarity,Lightroom,Technicolor2,FilmGrain [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=-0.180000 col_noise=1 enable_dither=4294967295 lim_luma=0.700000 [Curves.fx] Contrast=-0.120000 Formula=2 Mode=1 [DisplayDepth.fx] bUIShowOffset=0 bUIUsePreprocessorDefs=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIOffset=0.000000,0.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=1 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FilmGrain.fx] Intensity=0.500000 Mean=0.500000 SignalToNoiseRatio=6 Variance=0.400000 [FilmGrain2.fx] coloramount=0.600000 grainamount=0.050000 grainsize=1.600000 lumamount=1.000000 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.006000 Bleach=0.508000 BlueCurve=1.000000 Contrast=0.998000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.422000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.666000 [MultiLUT.fx] fLUT_AmountChroma=0.475000 fLUT_AmountLuma=0.000000 fLUT_LutSelector=4 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.161000 BLOOM_CURVE=2.487000 BLOOM_INTENSITY=0.986000 BLOOM_LAYER_MULT_1=0.013000 BLOOM_LAYER_MULT_2=0.043000 BLOOM_LAYER_MULT_3=0.040000 BLOOM_LAYER_MULT_4=0.039000 BLOOM_LAYER_MULT_5=0.017000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.019000 BLOOM_SAT=1.824000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.996000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.012000 MXAO_SSAO_AMOUNT=0.185000 [qUINT_rtgi.fx] RT_AO_AMOUNT=0.410000 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.000000,0.500000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=2.100000 RT_IL_BOUNCE_WEIGHT=0.000000 RT_RAY_AMOUNT=10 RT_RAY_STEPS=16 RT_REDUCE_FLICKER=0 RT_SAMPLE_RADIUS=1.500000 RT_SIZE_SCALE=1.000000 RT_Z_THICKNESS=0.300000 SKY_COLOR_AMBIENT_MIX=0.200000 SKY_COLOR_AMT=0.000000 SKY_COLOR_SAT=1.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=4294967295 SHARPEN_MODE=0 SHARP_STRENGTH=0.193000 [SMAA.fx] CornerRounding=50 DebugOutput=0 DepthEdgeDetectionThreshold=0.001000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=2 MaxSearchSteps=50 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

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