[DX9_BUFFER_DETECTION]
DisableINTZ=0
PreserveDepthBuffer=0
PreserveDepthBufferIndex=0
UseAspectRatioHeuristics=1
[GENERAL]
ClockFormat=0
CurrentPresetPath=C:\Games\Guilty Gear Xrd - REV 2\Binaries\Win32\GGXR2-RY.ini
EffectSearchPaths=C:\Games\Guilty Gear Xrd - REV 2\Binaries\Win32\qUINT-master\Shaders
FPSPosition=1
NewVariableUI=1
NoDebugInfo=0
NoFontScaling=0
NoReloadOnInit=0
PerformanceMode=1
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=0.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
PresetTransitionDelay=0
SaveWindowState=0
ScreenshotFormat=1
ScreenshotIncludePreset=0
ScreenshotPath=
ScreenshotSaveBefore=0
ScreenshotSaveUI=0
ShowClock=0
ShowFPS=0
ShowFrameTime=0
ShowScreenshotMessage=1
TextureSearchPaths=.\
TutorialProgress=4
[INPUT]
ForceShortcutModifiers=1
InputProcessing=2
KeyEffects=0,0,0,0
KeyMenu=36,0,0,0
KeyNextPreset=0,0,0,0
KeyPreviousPreset=0,0,0,0
KeyReload=0,0,0,0
KeyScreenshot=44,0,0,0
[STYLE]
Alpha=1.000000
ChildRounding=0.000000
ColFPSText=1.000000,1.000000,0.784314,1.000000
EditorFont=
EditorFontSize=13
EditorStyleIndex=0
Font=
FontSize=13
FPSScale=1.000000
FrameRounding=0.000000
GrabRounding=0.000000
PopupRounding=0.000000
ScrollbarRounding=0.000000
StyleIndex=2
TabRounding=4.000000
WindowRounding=0.000000