56 minutes ago
◀ ™℃lear Vision 『+』 🆁🆃🆇 ▶
Preset description:
Instructions for ReShade Installation:
1. Download and install latest ReSahde release from https://reshade.me/.
2. Download SweetFX and qUINT.
3. copy the preset to game directory.
3. copy the qUINT.FX files in game directory from Reshade\Reshade-Files\reshade-shaders\Shaders\qUINT folder to Shaders folder, except qUINT_mxao.fx (delete it).
4. press shift+f2 / home in game to add / select preset.
5. Add or Replace following line command in ReShade.ini in game directory if effects are not rendering correctly:
Find "PreprocessorDefinitions=" by Clt + F, and add or replace it with:
PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
OR
PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
OR
PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
OR
PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
OR
PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1
Instruction for FPS Boost and other Enhancements:
-Add following command line in game properties:
-exclusive_fullscreen -refresh 75 -dx12 -RenderDevice.RenderAheadLimit 0 +vt_maxPPF 16 +mat_colorcorrection 1 +mat_picmip 0 +r_rootlod 0 +mat_reducefillrate 0 +r_waterforceexpensive 1 +r_waterforcereflectentities 1 +r_shadowrendertotexture 1 +mat_trilinear 1 +mat_forceaniso 16 +mat_hdr_level 2 -floathdr 1
-Change refresh rate from 75 to according of your monitor refresh hertz, Direct X according to game requirement or replace fullscreen with exclusive_fullscreen
-For DRM free games add it in shortcut properties > Target > after: GameName.exe" -command line.
-For Steam, Game Properties > Set Launch Option.
-For Blizzard / Battle.net, Setting > game settings > additional command line argument.
-For Uplay Game Properties > Game launch Argument.
Special Note: This preset have tweaked with almost all ReShade techniques (also other than what default I selected), like if you don't like so much colors or playing at bright Monitor, you can try HDR or DPX or FilmicPass or levels or tonemap or DOF or etc., etc., depend on your taste, I configure it with the most light yet most effective technique to increase the detail depth without much effect on FPS.
Techniques=MXAO,Clarity,AdaptiveSharpen,SSR,Cartoon,Vignette,Colourfulness,Bloom,Tonemap,GaussianBlur
[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000
[Clarity.fx]
ClarityRadius=4
ClarityBlendMode=0
ClarityDarkIntensity=1.000000
ClarityOffset=5.000000
ClarityBlendIfDark=0
ClarityBlendIfLight=255
ClarityStrength=1.000000
ClarityViewBlendIfMask=0
ClarityViewMask=0
ClarityLightIntensity=0.000000
[HQ4X.fx]
s=0.25
k=-2
mx=1
max_w=1
min_w=1
lum_add=1
[AdaptiveSharpen.fx]
curve_height=2
L_compr_low=0.1
D_compr_low=1
curveslope=1
L_overshoot=0.1
D_overshoot=1
L_compr_high=0.1
D_compr_high=1
max_scale_lim=0.1
pm_p=0.1
scale_lim=1
scale_cs=1
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=0.2
AL_DirtTex=4294967295
alInt=10
AL_Adaptive=2
alThreshold=100
AL_Adaptation=4294967295
alAdapt=3.8
AL_Dirt=4294967295
alAdaptBaseBlackLvL=4
alLensThresh=0.25
AL_Vibrance=4294967295
alDirtInt=0.25
alLensInt=7.5
alDirtOVInt=0.5
AL_Lens=4294967295
[CRT.fx]
Resolution=9.000000
Brightness=1.000000
Gamma=2.000000
Curvature=0.000000
MonitorGamma=2.000000
ScanlineIntensity=2.000000
ScanlineGaussian=-1.000000
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=-1.000000
[ColorMatrix.fx]
ColorMatrix_Red=1,0,0
ColorMatrix_Green=0,1,0
ColorMatrix_Blue=0,0,1
Strength=1
[Cartoon.fx]
Power=0.1
EdgeSlope=1.5
[CA.fx]
ImageChromaHues=25.000000
ImageChromaCurve=0.500000
ImageChromaAmount=0.005000
[Colourfulness.fx]
colourfulness=0.2
lim_luma=1
enable_dither=4294967295
col_noise=1
backbuffer_bits=10
[Curves.fx]
Mode=2
Formula=7
Contrast=-1
[SurfaceBlur.fx]
BlurRadius=1.000000
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Daltonize.fx]
Type=1.000000
[Deband.fx]
Threshold=1.000000
Range=1.000000
Iterations=1.000000
Grain=0.000000
[Emphasize.fx]
ManualFocusDepth=0.025000
FocusRangeDepth=0.025000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=1.000000
BlendFactor=0.100000
[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6.000000
[FilmicPass.fx]
Strength=0.775
Linearization=1.25
Fade=0.3
Contrast=1
Bleach=0.25
BaseGamma=2
Saturation=0
RedCurve=0.6
GreenCurve=0.5
BlueCurve=0.4
BaseCurve=0.5
EffectGammaB=0.5
EffectGamma=2
EffectGammaR=0.75
EffectGammaG=1.5
LumCoeff=0.098039,0.078431,0.117647
[FXAA.fx]
Subpix=0.100000
EdgeThreshold=0.000000
EdgeThresholdMin=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=0
GaussianBlurOffset=1
GaussianBlurStrength=0.25
[GoldenRatio.fx]
Opacity=0.300000
ResizeMode=1.000000
[SMAA.fx]
EdgeDetectionType=2.000000
EdgeDetectionThreshold=0.050000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=100.000000
DebugOutput=0.000000
[Vibrance.fx]
Vibrance=0.350000
VibranceRGBBalance=0.500000,0.750000,1.000000
[HighPassSharpen.fx]
HighPassSharpRadius=3
HighPassSharpOffset=1
HighPassViewBlendIfMask=0
HighPassBlendIfLight=255
HighPassBlendMode=5
HighPassBlendIfDark=0
HighPassLightIntensity=0
HighPassDarkIntensity=5
HighPassSharpStrength=1
HighPassViewSharpMask=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Levels.fx]
BlackPoint=10
WhitePoint=245
HighlightClipping=0
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
f2LightDoF_CA=1.000000,1.000000
bLightDoF_UseCA=-1.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=-1.000000
fLightDoF_ManualFocus=0.000000
[LumaSharpen.fx]
pattern=2
sharp_strength=1.000000
sharp_clamp=1.000000
offset_bias=1.000000
show_sharpen=0
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[ReflectiveBumpMapping.fx]
fRBM_LowerThreshold=0.000000
iRBM_SampleCount=16
fRBM_BlurWidthPixels=10.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=2.000000
fRBM_FresnelMult=0.250000
fRBM_FresnelReflectance=1.000000
fRBM_UpperThreshold=1.000000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[Technicolor2.fx]
ColorStrength=0.000000,0.500000,0.500000
Saturation=0.75
Brightness=1.5
Strength=0.5
[Vignette.fx]
Type=0.000000
Center=0.500000,0.500000
Ratio=0.500000
Radius=1.000000
Amount=-0.500000
Slope=2.000000
[Technicolor.fx]
Power=4.900000
RGBNegativeAmount=0.980392,0.784314,0.588235
Strength=0.100000
[Tonemap.fx]
Bleach=1
Defog=0.001
Exposure=-0.5
FogColor=0,0,1
Gamma=0.7
Saturation=1
[FakeHDR.fx]
HDRPower=1.250000
radius1=0.750000
radius2=1.000000
[DPX.fx]
Strength=0.25
RGB_Curve=3,4,3.5
RGB_C=0.2,0.2,0.2
Contrast=0
Saturation=8
Colorfulness=2.5
[FineSharp.fx]
sstr=8.000000
cstr=0.624500
xstr=0.500000
xrep=1.000000
lstr=3.000000
pstr=3.000000
[MagicBloom.fx]
f2Adapt_Clip=0.000000,0.050000
fBloom_Intensity=0.500000
fBloom_Threshold=4.000000
fDirt_Intensity=1.000000
fExposure=1.000000
fAdapt_Sensitivity=3.000000
fAdapt_Speed=0.100000
iDebug=0
iAdapt_Precision=4
[AdaptiveFog.fx]
FogColor=0.000000,0.392157,0.392157
FogCurve=1.000000
MaxFogFactor=0.500000
FogStart=1.000000
BloomPower=5.000000
BloomThreshold=25.000000
BloomWidth=0.500000
[DepthHaze.fx]
EffectStrength=1.000000
FogStart=1.000000
FogColor=0.392157,0.588235,0.784314
FogFactor=1.000000
[MotionBlur.fx]
mbRecall=0.100000
mbSoftness=2.000000
[EyeAdaption.fx]
fAdp_Speed=0.250000
fAdp_DarkenCurve=0.250000
bAdp_DarkenEnable=1
bAdp_BrightenEnable=1
fAdp_BrightenThreshold=0.250000
fAdp_BrightenBlack=0.250000
fAdp_BrightenCurve=0.250000
fAdp_BrightenMax=0.250000
fAdp_BrightenDynamic=0.250000
fAdp_BrightenSaturation=0.250000
fAdp_DarkenThreshold=0.250000
fAdp_DarkenMax=0.250000
fAdp_DarkenDynamic=0.250000
fAdp_DarkenWhite=0.250000
fAdp_DarkenSaturation=0.250000
[FilmicAnamorphSharpen.fx]
Strength=1.000000
Offset=1
Coefficient=0
Clamp=1.000000
Contrast=2000
Preview=0
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=2.000000
fBloomSaturation=1.000000
fBloomThreshold=0.975000
fAnamFlareCurve=1.000000
bAnamFlareEnable=0.000000
fBloomAmount=7.500000
fLensdirtSaturation=1.000000
fBloomTint=0.882353,0.784314,0.980392
fLensdirtIntensity=1.000000
bLensdirtEnable=0.000000
fFlareLuminance=0.500000
iLensdirtMixmode=2.000000
fLensdirtTint=0.784314,0.882353,0.980392
bLenzEnable=0.000000
fAnamFlareThreshold=1.000000
fAnamFlareWideness=1.000000
fAnamFlareAmount=1.000000
fAnamFlareColor=0.882353,0.980392,0.784314
fLenzIntensity=0.210000
fLenzThreshold=0.990000
fChapFlareTreshold=0.845000
bChapFlareEnable=0.000000
iChapFlareCount=10.000000
fChapFlareDispersal=6.250000
fChapFlareSize=0.500000
fFlareIntensity=2.500000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.500000
fGodrayExposure=0.750000
fGodrayWeight=0.850000
iGodraySamples=50.000000
fGodrayDensity=1.000000
fGodrayThreshold=0.500000
fFlareBlur=5000.000000
fFlareTint=0.196078,0.392157,0.980392
[DOF.fx]
DOF_AUTOFOCUS=1.000000
DOF_FARBLURCURVE=1.000000
fADOF_ShapeCurvatureAmount=0.500000
DOF_MOUSEDRIVEN_AF=0.000000
fRingDOFBias=1.000000
fGPDOFBiasCurve=1.500000
DOF_FOCUSPOINT=0.750000,1.000000
DOF_INFINITEFOCUS=0.500000
fGPDOFChromaAmount=0.200000
DOF_FOCUSSAMPLES=5.000000
bADOF_ShapeApertureEnable=-1.000000
DOF_MANUALFOCUSDEPTH=0.500000
DOF_NEARBLURCURVE=500.000000
DOF_FOCUSRADIUS=0.100000
bGPDOFPolygonalBokeh=1.000000
fGPDOFBrightnessMultiplier=1.000000
fRingDOFFringe=0.500000
DOF_BLURRADIUS=2.500000
fADOF_BokehCurve=10.000000
iRingDOFSamples=15.000000
fADOF_ShapeDiffusionAmount=0.500000
iRingDOFRings=4.000000
fRingDOFThreshold=1.500000
fGPDOFBrightnessThreshold=1.000000
iADOF_ShapeChromaMode=2.000000
iADOF_ImageChromaHues=10.000000
bADOF_ShapeCurvatureEnable=-1.000000
fRingDOFGain=15.000000
iMagicDOFBlurQuality=15.000000
bADOF_ImageChromaEnable=-1.000000
fMagicDOFColorCurve=5.000000
bMatsoDOFChromaEnable=1.000000
fADOF_SmootheningAmount=1.000000
iGPDOFQuality=4.000000
iGPDOFPolygonCount=5.000000
fADOF_ShapeChromaAmount=0.250000
bADOF_ShapeDistortEnable=-1.000000
fADOF_ShapeRotation=180.000000
fGPDOFBias=10.000000
fMatsoDOFChromaPow=1.500000
fMatsoDOFBokehCurve=10.000000
iADOF_ShapeQuality=127.000000
iMatsoDOFBokehQuality=5.000000
fADOF_ImageChromaCurve=1.000000
fMatsoDOFBokehAngle=180.000000
bADOF_RotAnimationEnable=-1.000000
fADOF_RotAnimationSpeed=0.000000
fADOF_ShapeApertureAmount=0.000000
fADOF_ShapeWeightAmount=4.000000
bADOF_ShapeAnamorphEnable=-1.000000
fADOF_ShapeAnamorphRatio=0.500000
fADOF_ShapeDistortAmount=0.500000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=-1.000000
bADOF_ShapeDiffusionEnable=-1.000000
bADOF_ShapeWeightEnable=-1.000000
fADOF_ImageChromaAmount=5.000000
[TiltShift.fx]
Line=0.000000
BlurMultiplier=2.500000
Axis=90.000000
Offset=0.000000
BlurCurve=5.000000
[MXAO.fx]
bMXAOBackfaceCheckEnable=1
bMXAODebugViewEnable=0
bMXAOIndirectLightingEnable=-1
bMXAOSmartSamplingEnable=1
fMXAOAmbientOcclusionAmount=5
fMXAOBlurSharpness=0
fMXAOBlurSteps=10
fMXAOIndirectLightingAmount=1
fMXAOIndirectLightingSaturation=25
fMXAONormalBias=0
fMXAOSampleRadius=2
fMXAOSampleRandomization=0
iMXAOSampleCount=2
MXAO_BLEND_TYPE=3
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=1
MXAO_FADE_DEPTH_START=1
MXAO_GAMMA=1
MXAO_GLOBAL_RENDER_SCALE=1
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0
MXAO_SAMPLE_RADIUS=20
MXAO_SSAO_AMOUNT=1
[MultiLUT.fx]
fLUT_LutSelector=4
fLUT_AmountChroma=0.5
fLUT_AmountLuma=0.0
[PPFX_SSDO.fx]
pSSDOAmount=10
pSSDOAngleThreshold=0.5
pSSDOAOMix=1
pSSDOBounceLOD=0
pSSDOBounceMultiplier=1
pSSDOBounceSaturation=2
pSSDODebugMode=0
pSSDOFadeEnd=1
pSSDOFadeStart=0.95
pSSDOFilterRadius=2
pSSDOFilterStep=1
pSSDOILMix=0.5
pSSDOIntensity=1
pSSDOLightPos=0,0.5,1
pSSDOMixMode=0
pSSDOSampleAmount=1
pSSDOSampleRange=4
pSSDOSourceLOD=0
[PPFX_Bloom.fx]
pBloomBlendMode=1
pTonemapSaturateBlacks=1
pEnableHDR=4294967295
pTonemapExposure=10
pTonemapCurve=1
pBloomRadius=62.5
pTonemapMode=1
pTonemapContrast=0.6
pLensdirtIntensity=1
pBloomIntensity=1
pBloomThreshold=0
pLensdirtCurve=5
pBloomCurve=3
pBloomSaturation=2.5
pEnableLensdirt=4294967295
[CAS.fx]
Sharpness=1
[LevelsPlus.fx]
HighlightClipping=4294967295
EnableLevels=4294967295
OutputWhitePoint=1.000000,1.000000,1.000000
InputBlackPoint=0.000000,0.000000,0.000000
InputWhitePoint=1.000000,1.000000,1.000000
InputGamma=1.000000,1.000000,1.000000
ColorRangeShift=0.000000,0.000000,0.000000
OutputBlackPoint=0.000000,0.000000,0.000000
enableACESFilmRec2020old=4294967295
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFitted=0
ACESLuminancePercentage=100,100,100
[FisheyeHorizontal.fx]
fFisheyeZoom=0.525
fFisheyeDistortionCubic=-0.175
fFisheyeDistortion=0.3
fFisheyeColorshift=0.005
[PerfectPerspective.fx]
Projection=0
DebugPreview=0
FOV=50
VerticalScale=1
Vertical=0
ResScale=16,16
Type=0
BorderColor=0,0,0,0.25
Zooming=1.01
MirrorBorders=1
[Denoise.fx]
NoiseLevel=1
LerpCoefficeint=0.2
WeightThreshold=0.001
CounterThreshold=0.999
GaussianSigma=100
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0
BLOOM_ADAPT_SPEED=10
BLOOM_ADAPT_STRENGTH=0
BLOOM_CURVE=10
BLOOM_INTENSITY=0.5
BLOOM_LAYER_MULT_1=0
BLOOM_LAYER_MULT_2=0
BLOOM_LAYER_MULT_3=0
BLOOM_LAYER_MULT_4=1
BLOOM_LAYER_MULT_5=1
BLOOM_LAYER_MULT_6=1
BLOOM_LAYER_MULT_7=1
BLOOM_SAT=50
BLOOM_TONEMAP_COMPRESSION=10
[qUINT_mxao.fx]
MXAO_AMOUNT_COARSE=1
MXAO_AMOUNT_FINE=1
MXAO_BLEND_TYPE=3
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=1
MXAO_FADE_DEPTH_START=1
MXAO_GLOBAL_RENDER_SCALE=1
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0
MXAO_SAMPLE_RADIUS=20
MXAO_SAMPLE_RADIUS_SECONDARY=0.2
MXAO_SSAO_AMOUNT=1
MXAO_SSIL_AMOUNT=4
MXAO_SSIL_SATURATION=1
[qUINT_rtgi.fx]
RT_AO_AMOUNT=5
RT_DEBUG_VIEW=0
RT_FADE_DEPTH=1,1
RT_HIGHP_LIGHT_SPREAD=4294967295
RT_IL_AMOUNT=5
RT_IL_BOUNCE_WEIGHT=5
RT_RAY_AMOUNT=20
RT_RAY_STEPS=1
RT_SAMPLE_RADIUS=5
RT_SIZE_SCALE=1
RT_Z_THICKNESS=10
SKY_COLOR=0.019608,0.015686,0.023529
SKY_COLOR_AMBIENT_MIX=0
SKY_COLOR_AMT=10
SKY_COLOR_SAT=1
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=0
SHARP_STRENGTH=1
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2
SSR_FADE_DIST=1
SSR_FIELD_OF_VIEW=20
SSR_FILTER_SIZE=0
SSR_FRESNEL_EXP=10
SSR_JITTER_AMOUNT=1
SSR_RAY_INC=1.01
SSR_REFLECTION_INTENSITY=0.5
SSR_RELIEF_AMOUNT=0
SSR_RELIEF_SCALE=1
@Antary wow chill boy, RTG settings are already configured in it, but not every one have access to it so why bother with such setup, also RTG only reflect lighting not objects, so that is why I used SSR and MXAO to replace it, beside you can chose RTG instead, also updated Warzone screenshot as well for prof that it works with both single and multiplayer, as far as heavy concern, I am getting 50 fps at my rx 570, so I believe new cards can easily handle it.
Man this shit is so fake as much as REAL LIFE GRAPHICS mods for GTA series. Unplayeble and fps heavy as fuck. So at first you suggest us play on DX12 ? Still testing, buggy and fps not friendly render. Then you say its RTX....well ITS NOT. You not love Reshade so much for give McFly 5 bucs on patreon for his real RTGI shader huh ? This is just a bit sharp up preset with MXAO (which NOT EVEN GONA WORK cus you test it in practice range but in almost EVERY MULTIPLAYER GAME once you reach actual game its always gonna say you NETWORK TO LOADED and Z-buffer cant be accsable) If its works your welcome to give us screens with actual gameplay. And in the end you put here fps heavy and pointless SSR shader wich have even in shader description FOR SCREENS ONLY FFS. Man dont embarace yourself, remove this shit.
Very good