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Whish there was a sequel.

Preset for Prototype 2
Created by Karda222
Added Oct. 25, 2020
Shader used: ReShade
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PreprocessorDefinitions= Techniques=HDR,Levels,Clarity,MultiLUT,DPX,AdaptiveFog,AdaptiveFog,ContrastAdaptiveSharpen,Technicolor2,Technicolor,MXAO,MXAO TechniqueSorting=HDR,Levels,Clarity,MultiLUT,DPX,AdaptiveFog,AdaptiveFog,ContrastAdaptiveSharpen,Technicolor2,Technicolor,MXAO,MXAO,AdaptiveSharpen,AdaptiveTonemapper,ADOF,AdvancedCRT,After,After,After,AmbientLight,ApplyLUT,ArcaneBloom,ArtisticVignette,ASCII,AspectRatioPS,AspectRatioPS,AspectRatioComposition,AspectRatioSuite,Before,Before,Before,Bloom,BloomAndLensFlares,Border,BulgePinch,CA,Cartoon,Checkerboard,Chromakey,Chromakey,ChromaticAberration,ChromaticAberration,CinematicDOF,CinematicDOF,ColorfulPoster,ColorIsolation,ColorLab,ColorMatrix,Colourfulness,Comic,CRT_Lottes,CRT_Yee64,CRT_Yeetron,Cursor,Cursor,Curves,Daltonize,Deband,DELC_Sharpen,Depth3D,DepthAlpha,DepthHaze,DepthHaze,DirectionalDepthBlur,DisplayLUT,DisplayDepth,Dither,Emphasize,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicAnamorphSharpen,FilmicBloom,FilmicGrade,FilmicSharpen,FilmicPass,Flashlight,FlexibleCA,Flipbook,FocalDOF,FramerateLimiter,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,GrainSpread,HexLensFlare,HighPassSharp,HotsamplingHelper,HQ4X,HSLShift,Interlaced,KNearestNeighbors,Layer,LeiFx_Tech,Letterbox,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,LocalContrast,LumaSharpen,LUT,MagicBloom,MagicBorder,MagicDOF,MagicHDR,MartyMcFlyDOF,MatsoDOF,MBMB,MeshEdges,MinimalColorGrading,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiFX,MultiTonePoster,NeoBloom,Nightvision,NonLocalMeans,NormalMap,Nostalgia,Overlay,PandaFX,pd80_02_Bonus_LUT_pack,PerfectPerspective,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pirate_Bloom,Pirate_Curve,Pirate_DepthPreProcess,Pirate_DOF,Pirate_FXAA,Pirate_GI,Pirate_LightAdaptation,Pirate_LumaSharpen,Pirate_SSAO,Pirate_Tonemap,Pirate_Vibrance,Pirate_Vignette,Pong,PPFXBloom,PPFX_Godrays,PPFXSSDO,prod80_01A_RT_Correct_Contrast,prod80_01B_RT_Correct_Color,prod80_01_Color_Gamut,prod80_02_Bloom,prod80_02_Cinetools_LUT,prod80_02_LUT_Creator,prod80_03_Color_Space_Curves,prod80_03_CurvedLevels,prod80_03_FilmicTonemap,prod80_03_Levels,prod80_03_Shadows_Midtones_Highlights,prod80_04_Black_and_White,prod80_04_ColorBalance,prod80_04_ColorGradient,prod80_04_ColorIsolation,prod80_04_ColorTemperature,prod80_04_ContrastBrightnessSaturation,prod80_04_Magical_Rectangle,prod80_04_Saturation_Limiter,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_ChromaticAberration,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_LumaFade_End,prod80_06_LumaFade_Start,prod80_06_Posterize_Pixelate,RealGrain,Reflection,ReflectiveBumpmapping,RemoveTint,RetroFog,RetroTint,RimLight,RingDOF,ScreenShake,SCurve,SimpleBloom,SimpleGrain,Sketch,SMAA,SSR,StageDepth,SunsetFilter,SuperDepth3D,SuperDepth3D_VR,SurfaceBlur,Swirl,ImageTest,ThinFilm,TiltShift,TiltShift,Tint,TinyPlanet,Tonemap,TrackingRays,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Unsharp,Vibrance,Vignette,VR_nose,VR,VirtualResolution,WhitepointerFixer,ZigZag [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.178000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=0.000000 FixWhitePoint=1 TonemapOperator=2 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=10.150000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [CAS.fx] Contrast=0.145000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.031000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.181000 [FakeHDR.fx] HDRPower=1.050000 radius1=0.793000 radius2=0.870000 [HotsamplingHelper.fx] bUIMaskBackground=1 fUIOverlayPos=1.000000,0.500000 fUIOverlayScale=1.000000 [Levels.fx] BlackPoint=3 HighlightClipping=0 WhitePoint=252 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.212000 show_sharpen=0 [MultiLUT.fx] fLUT_AmountChroma=0.239000 fLUT_AmountLuma=0.390000 fLUT_LutSelector=11 [MXAO.fx] MXAO_BLEND_TYPE=3 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.402000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3 MXAO_SAMPLE_NORMAL_BIAS=0.000000 MXAO_SAMPLE_RADIUS=2.759000 MXAO_SSAO_AMOUNT=0.448000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.600000 fADOF_AutofocusSpeed=0.100000 fADOF_BokehIntensity=0.300000 fADOF_FarBlurCurve=1.500000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=20.500000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=4.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_mxao.fx] MXAO_BLEND_TYPE=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3 MXAO_SAMPLE_NORMAL_BIAS=0.000000 MXAO_SAMPLE_RADIUS=2.669000 MXAO_SSAO_AMOUNT=0.725000 [Technicolor.fx] Power=4.849000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.259000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=0.266000 [VirtualResolution.fx] fResolutionX=1920.000000 fResolutionY=1080.000000 iScaleMode=0

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