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Real Alpine Lighting

Preset for Steep
Created by Terry1031
Added Dec. 23, 2020
Updated 23 Dec 16:40 CET
Shader used: ReShade
Preset description:
I just tried to enhance the lighting and shading a bit by improving on the colours and by adding Depth Cues for enhanced depth perception. The ReShade version that I used was 4.8.2. Used Shaders: Watchdogs Tonemaping, Monocular Cues, Deband, SMAA, Smart Sharp.
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PreprocessorDefinitions=FXAA_QUALITY__PRESET=29,FXAA_GREEN_AS_LUMA=0,FXAA_LINEAR_LIGHT=1,FXAA_GLSL_120=10 Techniques=WatchDogsTonemapping@WatchDogs.fx,Monocular_Cues@Depth_Cues.fx,Deband@Deband.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx TechniqueSorting=WatchDogsTonemapping@WatchDogs.fx,Monocular_Cues@Depth_Cues.fx,Deband@Deband.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=0.901000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=0.050000 AL_Adaptation=0 AL_Adaptive=1 AL_Dirt=1 AL_DirtTex=0 AL_Dither=0 AL_Lens=1 AL_Vibrance=1 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=0.500000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uExposure=1.000000 uMaxBrightness=100.000000 [BadBloomPS2.fx] uAmount=1.000000 uColor=1.000000,1.000000,1.000000 uCurve=1.000000 uCutOff=0.000000 uMaxBrightness=100.000000 uScale=1.000000,1.000000 uThreshold=0.000000 [BIAA.fx] AA_Power=0.750000 Mask_Adjust=0.375000 View_Mode=0 [Deband.fx] custom_avgdiff=1.800000 custom_maxdiff=4.000000 custom_middiff=2.000000 debug_output=0 iterations=2 range=24.000000 threshold_preset=2 [Depth_Cues.fx] Blur_Cues=0.680000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.500000 Spread=10.000000 [DLAA_Plus.fx] De_Artifact=0.500000 Long_Edge_Mask_H=0.000000 Long_Edge_Mask_V=0.000000 Short_Edge_Mask=0.250000 Text_Preservation=0.500000 View_Mode=0 [FastSharpen.fx] CONTRAST=0.060000 DETAILS=0.500000 SHARPEN=0.900000 [FilmicAnamorphSharpen.fx] Clamp=0.650000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=60.000000 UseMask=0 [FilmicSharpen.fx] Clamp=0.650000 Coefficient=0 Offset=0.100000 Preview=0 Strength=60.000000 UseMask=0 [Fisheye Horizontal.fx] fFisheyeColorshift=-0.000000 fFisheyeDistortion=0.010000 fFisheyeDistortionCubic=-0.075000 fFisheyeZoom=0.500000 [Fisheye Vertical.fx] fFisheyeColorshift=0.000000 fFisheyeDistortion=0.010000 fFisheyeDistortionCubic=-0.075000 fFisheyeZoom=0.500000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [ImageSharpening.fx] g_sldDenoise=0.170000 g_sldSharpen=0.500000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LUTTools.fx] LutChromaLuma=1.000000,1.000000 LutRes=32 VerticalOrietation=0 [M_Sharp.fx] CA_Mask_Boost=0 Debug_View=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=0 Sharpness=0.625000 [NFAA.fx] AA_Adjust=16 HFR_AA=0 HFR_Adjust=0.500000 Mask_Adjust=1.000000 View_Mode=3 [NLM_Sharp.fx] CAM_IOB=0 CA_Mask_Boost=0 CA_Removal=0 Debug_View=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 NLM_Grounding=0 No_Depth_Map=0 Sharpness=0.625000 [PD80_01B_RT_Correct_Color.fx] dither_strength=1.000000 enable_dither=1 enable_fade=1 freeze=1 midCC_scale=0.500000 mid_use_alt_method=1 rt_blackpoint_method=1 rt_blackpoint_respect_luma=0 rt_bp_rl_str=1.000000 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_midpoint_correction=1 rt_enable_whitepoint_correction=1 rt_midpoint_respect_luma=1 rt_whitepoint_method=0 rt_whitepoint_respect_luma=1 rt_wp_rl_str=1.000000 rt_wp_str=1.000000 transition_speed=0.500000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.700000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Smart_Sharp.fx] B_Grounding=0 CAM_IOB=1 CA_Mask_Boost=0 CA_Removal=0 Debug_View=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 F_DeNoise=0 No_Depth_Map=0 Sharpness=0.625000 [Temporal_AA.fx] Clamping_Adjust=0.000000 Debug=0 Delta=2 Delta_Power=0.750000 Depth_CutOff=0.000000 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 Persistence=0.050000 [TNFAA.fx] filterSpread_var=1.000000 View_Mode=0 [WatchDogs.fx] LinearColor=1.250000 LinearWhite=1.850000

Comments

Terry1031
25 Dec 18:31 CET

Here is a download link for the Watch Dogs Tonemaping Shader: https://www.mediafire.com/file/4fwtliw0nmw736u/WatchDogs.fx/file

Terry1031
25 Dec 18:26 CET

I don't know anymore but maybe I can upload it somewhere so you can download it

Kycok_Xleba
24 Dec 15:03 CET

Watchdogs Tonemaping? Where did you find this shader?

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