PreprocessorDefinitions= Techniques=MXAO@qUINT_mxao.fx,DELC_Sharpen@qUINT_sharp.fx,HDR@FakeHDR.fx,Smart_Sharp@Smart_Sharp.fx,Clarity@Clarity.fx TechniqueSorting=MXAO@qUINT_mxao.fx,DELC_Sharpen@qUINT_sharp.fx,HDR@FakeHDR.fx,Smart_Sharp@Smart_Sharp.fx,Clarity@Clarity.fx [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [qUINT_mxao.fx] MXAO_BLEND_TYPE=3 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=0 SHARPEN_MODE=0 SHARP_STRENGTH=0.700000 [Smart_Sharp.fx] B_Grounding=0.000000 CAM_IOB=1 CA_Mask_Boost=0 CA_Removal=0 ClampSharp=0 Debug_View=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=0 Output_Selection=0 Sharpness=0.573000