SweetFX Settings DB
Latest forum threads
4 minutes ago
28 minutes ago
59 minutes ago
1 hour, 14 minutes ago

Sharp and Crisp

Preset for Path of Exile
Created by Nihil65
Added Sept. 25, 2021
Updated 25 Sep 17:48 CEST
Shader used: ReShade
Preset description:
Reshade version used: 4.9.1 Installation: 1. Download and install Reshade. 2. Download and copy this preset to Path of exile's folder. 3. Press home in the game and select this preset from the top menu.
Download preset Show / Hide settings
PreprocessorDefinitions= Techniques=FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,LumaSharpen@LumaSharpen.fx,Vibrance@Vibrance.fx,Blooming_HDR@BloomingHDR.fx,ContrastAdaptiveSharpen@CAS.fx TechniqueSorting=FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,LumaSharpen@LumaSharpen.fx,AdaptiveFog@AdaptiveFog.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,After@BeforeAfter.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,Before@Splitscreen.fx,Before@BeforeAfter.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,CinematicDOF@CinematicDOF.fx,Clarity@Clarity.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DepthHaze@DepthHaze.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,Emphasize@Emphasize.fx,EyeAdaption@EyeAdaption.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,MultiLUT@MultiLUT.fx,MXAO@qUINT_mxao.fx,Nostalgia@Nostalgia.fx,PerfectPerspective@PerfectPerspective.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,SharpContrast@SharpContrast.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,Sketch@Sketch.fx,ColorLab@ColorLab.fx,SlitScan@SlitScan.fx,SuperDepth3D@SuperDepth3D.fx,ContrastStretch@ContrastStretch.fx,CRT_Lottes@CRT_Lottes.fx,Swirl@Swirl.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,TinyPlanet@TinyPlanet.fx,TrackingRays@TrackingRays.fx,Checkerboard@Checkerboard.fx,UIDetect_ShowPixel@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,DeepFry@DeepFry.fx,UnrealLens@UnrealLens.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,Unsharp@Unsharp.fx,DeHaze@Dehaze.fx,DepthAlpha@DepthAlpha.fx,VirtualResolution@VirtualResolution.fx,Blooming_HDR@BloomingHDR.fx,Dither@Dither.fx,VariableRateShading@VRS_Map.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Bloom@qUINT_bloom.fx,Monocular_Cues@Depth_Cues.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,Debanding@qUINT_deband.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,ADOF@qUINT_dof.fx,GaussianBlurCS@GaussianBlurCS.fx,Flair@Flair.fx,Lightroom@qUINT_lightroom.fx,GrainSpread@GrainSpread.fx,HexLensFlare@HexLensFlare.fx,DELC_Sharpen@qUINT_sharp.fx,SSR@qUINT_ssr.fx,LiquidLens@LiquidLens.fx,SSDO_Plus@GloomAO.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,LocalContrastCS@LocalContrastCS.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,Pong@Pong.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,MinimalColorGrading@MinimalColorGrading.fx,ArcaneBloom@ArcaneBloom.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,MouseReplacement@Mouse.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,MultiFX@MultiFX.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,NeoBloom@NeoBloom.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,NormalMap@NormalMap.fx,prod80_03_Levels@PD80_03_Levels.fx,PCGI_One@RadiantGI.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,RetroFog@RetroFog.fx,Smart_Sharp@Smart_Sharp.fx,Oilify@Oilify.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,Overlay@Overlay.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,AreaCopy@AreaCopy.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,ArtisticVignette@ArtisticVignette.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,MagicBorder@MagicBorder.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,PandaFX@PandaFX.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,AspectRatioComposition@AspectRatioComposition.fx,ColorfulPoster@ColorfulPoster.fx,ColorIsolation@ColorIsolation.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,Comic@Comic.fx,HotsamplingHelper@HotsamplingHelper.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,MeshEdges@MeshEdges.fx,MultiTonePoster@MultiTonePoster.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,RemoveTint@RemoveTint.fx,RetroTint@RetroTint.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,AspectRatioSuite@AspectRatioSuite.fx,BilateralComic@BilateralComic.fx,CheckerboardInterlace@CheckerboardInterlace.fx,ReVeil_Top@ReVeil.fx,Cursor@Cursor.fx,ReVeil_Bottom@ReVeil.fx,FilmicSharpen@FilmicSharpen.fx,Flipbook@Flipbook.fx,ImageTest@Image.fx,Interlaced@Interlaced.fx,Letterbox@Letterbox.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,SCurve@SCurve.fx,Pantomorphic@PerfectPerspective2.fx,BulgePinch@BulgePinch.fx,Vectorscope@Scopes.fx,SimpleGrain@SimpleGrain.fx,SunsetFilter@SunsetFilter.fx,ContrastAdaptiveSharpen@CAS.fx,CanvasFog@CanvasFog.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,Flip@Flip.fx,FreezeShot@FreezeShot.fx,StageDepthPlus@StageDepthPlus.fx [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=8.571000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.211000 col_noise=1 enable_dither=0 lim_luma=0.100000 [CRT.fx] Amount=1.000000 Angle=0.000000,0.000000 Brightness=0.900000 CornerSize=0.010000 Curvature=0 CurvatureRadius=1.500000 Gamma=2.400000 MonitorGamma=2.200000 Oversample=1 Overscan=1.010000 Resolution=1.150000 ScanlineGaussian=1 ScanlineIntensity=2 ViewerDistance=2.000000 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [DepthAlpha.fx] _Help=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [Emphasize.fx] BlendColor=0.000000,0.000000,0.000000 BlendFactor=0.000000 EffectFactor=0.900000 FocusDepth=0.026000 FocusEdgeDepth=0.050000 FocusRangeDepth=0.001000 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 Spherical=0 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmicAnamorphSharpen.fx] Clamp=0.512000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=14.286000 UseMask=0 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.031000 Bleach=-0.230000 BlueCurve=1.000000 Contrast=1.050000 EffectGamma=2.000000 EffectGammaB=0.621000 EffectGammaG=1.000000 EffectGammaR=1.143000 Fade=0.000000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.843000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.226000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.304000 fBloom_Threshold=2.400000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.500000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [UnrealLens.fx] _WipWarn=0

Comments

You need to be logged in to post a comment