49 minutes ago
Salt and Wind
Preset description:
Hello friends I wanted to share Salt & Wind a new Reshade for the Maelstrom Engine that works with [USER=23883]@ChezJfrey[/USER] , [USER=24519]@Mirsaneli[/USER] , and [USER=26764]@mitrokosta[/USER] 's amazing adaptation of NH to the storm engine.
I want this reshade to be a tribute to their work, which I feel brings a new life to NH, and to their ability to work together to heal a long-standing rift that can only result in amazing things for all pirate lovers out there.
More details here:
WIP - Porting New Horizons to Maelstrom Engine
and here:
Notice - New Horizons on Maelstrom 2.8.4 Engine
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Since Malestrom works in DirectX9, you can take advantage of the amazing Reshade post-processing framework.
My aim is to modernize the visuals and bring a more vibrant and sunny Caribbean feeling. This reshade adds:
1. Tonemap changes to remove and balance the original bluish tint and make the Caribbean brighter.
2. Adaptative Bloom to give a stronger impression of light and darkness, adding more depth to the game. Nights feel darker now.
3. A combination of anti-aliasing algorithms to soften the sharp edges of the old graphics, making the game nicer and softer on the eyes.
DOWNLOAD:
You can download it here:
https://mega.nz/file/A9ljmQCS#LdwCaS6jfji-Beo1kIYp8EF7KzKQUJZFJvuNro94N_k
VERY IMPORTANT:
Make sure you turn off both anti-aliasing and postprocessing in the Maelstrom engine configuration.
INSTALLATION:
1. Download the reshade installer (4.9.1 at the time of this release): ReShade .
2. Run it.
3. Click the button that says "Click here to select a game and manage its Reshade installation".
4. Click on "Browse" and point it to the Maelstrom executable you are using (for me it is D:\Maelstrom\gentlemen-of-fortune-maelstrom-engine\DirectX9_64bit\Maelstrom.exe).
5. Click on Direct3D 9.
6. Click on "Unchek All".
7. Click on "Ok".
8. Place the contents of the zip file inside the folder containing the executable you chose and overwrite all.
The folder structure inside the folder with the Maelstrom.exe executable should look something like this:
ACTIVATION:
If Reshade installed properly, you should see a message telling you Reshade is running, once you start the game. In order to activate the profile, follow this instructions.
1. Press 'Home' to bring the Reshade UI.
2. If it is your first time, follow the tutorial. It is short and sweet.
3. Click on either the left or right pointing arrow buttons at the top left corner of the screen to select the profile you want.
4. Profit.
PERFORMANCE:
I see no impact on performance using reshade on the integrated Intel video card of my laptop. However, I included a "Potato" profile without anti-aliasing, in case you want to try it. I also included a "No_preset" profile so that you can compare the game with and without reshade.
PreprocessorDefinitions=
Techniques=AdaptiveTonemapper@AdaptiveTonemapper.fx,Blooming_HDR@BloomingHDR.fx,DPX@DPX.fx,FXAA@FXAA.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,SMAA@SMAA.fx
TechniqueSorting=AdaptiveTonemapper@AdaptiveTonemapper.fx,Blooming_HDR@BloomingHDR.fx,DPX@DPX.fx,FXAA@FXAA.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,SMAA@SMAA.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx
[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.500000
AdaptPrecision=0
AdaptRange=0.200000,1.000000
AdaptSensitivity=1.000000
AdaptTime=1.000000
Amount=0.541000
Exposure=-0.625000
FixWhitePoint=1
TonemapOperator=1
[BloomingHDR.fx]
Adapt_Adjust=0.500000
Adapt_Seek=0.500000
Auto_Bloom=5
Auto_Exposure=0
BloomCurve=2.000000
BloomSensitivity=1.000000
Bloom_BA_iToneMapper=0
Bloom_Intensity=0.100000,0.500000
Bloom_Spread=1.000000
CBT_Adjust=0.500000
Contrast=1.000000
Debug_View=0
Dither_Bloom=0.125000
Exp=0.000000
Gamma=2.200000
GreyValue=0.128000
HDR_BP=0.500000
Inv_Tonemappers=2
Saturate=1.000000
Saturation=0.250000,0.250000
Tonemappers=0
WP=1.000000
[DPX.fx]
Colorfulness=2.101000
Contrast=0.389000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=1.104000
Strength=0.327000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[NFAA.fx]
AA_Adjust=16
HFR_AA=0
HFR_Adjust=0.500000
Mask_Adjust=1.000000
View_Mode=0
[PD80_01A_RT_Correct_Contrast.fx]
enable_fade=1
freeze=0
rt_bp_str=1.000000
rt_enable_blackpoint_correction=1
rt_enable_whitepoint_correction=0
rt_wp_str=1.000000
transition_speed=0.500000
[PD80_01_Color_Gamut.fx]
colorgamut=5
[PD80_02_Bonus_LUT_pack.fx]
dither_strength=1.000000
enable_dither=1
ib=0.000000,0.000000,0.000000
ig=1.000000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000
PD80_Intensity=1.000000
PD80_LutSelector=26
PD80_MixChroma=1.000000
PD80_MixLuma=1.000000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000