PreprocessorDefinitions=NEO_BLOOM_DEPTH=0,NEO_BLOOM_DEPTH_ANTI_FLICKER=0,NEO_BLOOM_LENS_DIRT=0,UIMASK_MULTICHANNEL=0
Techniques=ContrastAdaptiveSharpen@CAS.fx,Vibrance@Vibrance.fx,NeoBloom@NeoBloom.fx,Vignette@Vignette.fx
TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,Vibrance@Vibrance.fx,NeoBloom@NeoBloom.fx,Vignette@Vignette.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,VariableRateShading@VRS_Map.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ArcaneBloom@ArcaneBloom.fx,Bessel_Bloom@Bessel_Bloom.fx,ArtisticVignette@ArtisticVignette.fx,AspectRatioSuite@AspectRatioSuite.fx,Checkerboard@Checkerboard.fx,ColorLab@ColorLab.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,DepthAlpha@DepthAlpha.fx,Dither@Dither.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,HexLensFlare@HexLensFlare.fx,LiquidLens@LiquidLens.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,MultiFX@MultiFX.fx,NormalMap@NormalMap.fx,Overlay@Overlay.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,RetroFog@RetroFog.fx,SCurve@SCurve.fx,Sketch@Sketch.fx,TrackingRays@TrackingRays.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx,BilateralComic@BilateralComic.fx,ContrastStretch@ContrastStretch.fx,DeepFry@DeepFry.fx,DeHaze@Dehaze.fx,GaussianBlurCS@GaussianBlurCS.fx,LocalContrastCS@LocalContrastCS.fx,MouseReplacement@Mouse.fx,Oilify@Oilify.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,SharpContrast@SharpContrast.fx,UIMaskCreator@UIMaskCreator.fx
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[NeoBloom.fx]
BloomBlendMode=0
ColorFilter=1.000000,1.000000,1.000000
Intensity=1.000000
MagicMode=0
MaxBrightness=100.000000
Mean=0.000000
NormalizeBrightness=1
Padding=0.100000
Saturation=1.000000
Sigma=4.000000
Variance=5.000000
_Help=0
[Vibrance.fx]
Vibrance=0.500001
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0
looks really good