1 hour, 33 minutes ago
EnhancE
Preset description:
Draw Style
Always check access to DepthBuffer DisplayDepth.fx
ShaderS
[Kuwahara.fx] https://drive.google.com/file/d/1S8icdS4m16N5409lJiYf3JWToYdeswBY/view
[Dither.fx]
[MMJCelShader.fx]
[Depth_Cues.fx]
[Shading.fx] https://github.com/BarbatosBachiko/Reshade-Shaders
[Comic.fx]
[rj_sharpen.fx] https://github.com/rj200/Glamarye_Fast_Effects_for_ReShade
[CMAA_2.fx]
[LumaSharpen.fx]
[Bumpmapping.fx] https://github.com/guestrr/ReshadeShaders
[LocalContrast.fx]
[TrackingRays.fx]
[Clarity.fx]
KeyDisplayDepth@DisplayDepth.fx=187,1,0,0
PreprocessorDefinitions=CMAA2_EXTRA_SHARPNESS=1,CMAA2_PERFORMANCE_HACK=0,CMAA2_STATIC_QUALITY_PRESET=0,HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false,OVERRIDE_COLOR_SPACE=1,TRACKING_RAYS_SAMPLES=1
Techniques=KuwaharaMod@Kuwahara.fx,Dither@Dither.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Comic@Comic.fx,CMAA_2@CMAA_2.fx,rj_sharpen@rj_sharpen.fx,LumaSharpen@LumaSharpen.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,Clarity@Clarity.fx
TechniqueSorting=KuwaharaMod@Kuwahara.fx,Dither@Dither.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Comic@Comic.fx,CMAA_2@CMAA_2.fx,rj_sharpen@rj_sharpen.fx,LumaSharpen@LumaSharpen.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx
[Bumpmapping.fx]
CONTRAST=0.025000
EMBOSS=1.000000
RANGE=0.500000
SMART=1.000000
SMOOTHING=0.000000
[Clarity.fx]
ClarityBlendIfDark=51
ClarityBlendIfLight=204
ClarityBlendMode=2
ClarityDarkIntensity=0.170000
ClarityLightIntensity=0.085000
ClarityOffset=3.000000
ClarityRadius=2
ClarityStrength=0.255000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[CMAA_2.fx]
DebugEdges=0
PreprocessorDefinitions=CMAA2_EXTRA_SHARPNESS=1,CMAA2_PERFORMANCE_HACK=0,CMAA2_STATIC_QUALITY_PRESET=0
UIHELP=0
[Comic.fx]
bUIChromaEdgesDebugLayer=1
bUIColorEdgesDebugLayer=1
bUIEnableDebugLayer=0
bUIMeshEdgesDebugLayer=0
bUIOutlinesDebugLayer=0
fUIChromaEdgesDetails=1.000000
fUIChromaEdgesDistanceFading=0.000000,1.000000,0.500000
fUIChromaEdgesStrength=1.000000,0.500000
fUIColor=0.066667,0.066667,0.066667
fUIColorEdgesDetails=1.000000
fUIColorEdgesDistanceFading=0.000000,1.000000,0.500000
fUIColorEdgesStrength=1.000000,0.500000
fUIEdgesLumaWeight=0.000000,1.000000,0.500000
fUIEdgesSaturationWeight=0.000000,1.000000,0.500000
fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000
fUIMeshEdgesStrength=3.000000,3.000000
fUIOutlinesDistanceFading=0.000000,1.000000,0.800000
fUIOutlinesStrength=1.000000,1.000000
fUIOutlinesThreshold=1.000000
fUIOverlayColor=1.000000,0.000000,0.000000
fUIStrength=1.000000
iUIChromaEdgesType=1
iUIColorEdgesType=1
iUIMeshEdgesEnable=0
iUIMeshEdgesIterations=1
iUIOutlinesEnable=0
iUIShowFadingOverlay=0
[Depth_Cues.fx]
Blur_Cues=0.000000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=0.900000
Spread=1.100000
[DisplayDepth.fx]
bUIShowOffset=0
bUIUseLivePreview=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=0
iUIReversed=0
iUIUpsideDown=0
[Dither.fx]
fDithering=0.005000
fQuantization=255.000000
iDitherMode=0
[Kuwahara.fx]
Iterations=1
SampleDistance=0.123000
[LocalContrast.fx]
ContrastLimit=25
CorrectGamma=1
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.025000
sharp_strength=0.650000
show_sharpen=0
[MMJCelShader.fx]
BlkCutoff=0.000000
OtlModify=0.850000
SatModify=2.000000
ShdLevels=1.000000
ShdWeight=0.150000
WhtCutoff=1.000000
[rj_sharpen.fx]
big_sharpen=0
edge_detect_sharpen=1
PreprocessorDefinitions=HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false,OVERRIDE_COLOR_SPACE=1
sharp_size=0
sharp_strength=0.250000
[TrackingRays.fx]
Curve=1.200000
Delay=0.000000
Intensity=0.050000
MergeTolerance=0.000000
Scale=1.000000
_WipWarn=0