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EnhancE

Preset for ShadeS
Created by mirt81
Added Oct. 20, 2022
Updated 13 Dec 18:03 CET
Shader used: ReShade
Preset description:
Draw Style Always check access to DepthBuffer DisplayDepth.fx ShaderS [Kuwahara.fx] https://drive.google.com/file/d/1S8icdS4m16N5409lJiYf3JWToYdeswBY/view [Dither.fx] [MMJCelShader.fx] [Depth_Cues.fx] [Shading.fx] https://github.com/BarbatosBachiko/Reshade-Shaders [Comic.fx] [rj_sharpen.fx] https://github.com/rj200/Glamarye_Fast_Effects_for_ReShade [CMAA_2.fx] [LumaSharpen.fx] [Bumpmapping.fx] https://github.com/guestrr/ReshadeShaders [LocalContrast.fx] [TrackingRays.fx] [Clarity.fx]
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KeyDisplayDepth@DisplayDepth.fx=187,1,0,0 PreprocessorDefinitions=CMAA2_EXTRA_SHARPNESS=1,CMAA2_PERFORMANCE_HACK=0,CMAA2_STATIC_QUALITY_PRESET=0,HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false,OVERRIDE_COLOR_SPACE=1,TRACKING_RAYS_SAMPLES=1 Techniques=KuwaharaMod@Kuwahara.fx,Dither@Dither.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Comic@Comic.fx,CMAA_2@CMAA_2.fx,rj_sharpen@rj_sharpen.fx,LumaSharpen@LumaSharpen.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,Clarity@Clarity.fx TechniqueSorting=KuwaharaMod@Kuwahara.fx,Dither@Dither.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Comic@Comic.fx,CMAA_2@CMAA_2.fx,rj_sharpen@rj_sharpen.fx,LumaSharpen@LumaSharpen.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx [Bumpmapping.fx] CONTRAST=0.025000 EMBOSS=1.000000 RANGE=0.500000 SMART=1.000000 SMOOTHING=0.000000 [Clarity.fx] ClarityBlendIfDark=51 ClarityBlendIfLight=204 ClarityBlendMode=2 ClarityDarkIntensity=0.170000 ClarityLightIntensity=0.085000 ClarityOffset=3.000000 ClarityRadius=2 ClarityStrength=0.255000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 PreprocessorDefinitions=CMAA2_EXTRA_SHARPNESS=1,CMAA2_PERFORMANCE_HACK=0,CMAA2_STATIC_QUALITY_PRESET=0 UIHELP=0 [Comic.fx] bUIChromaEdgesDebugLayer=1 bUIColorEdgesDebugLayer=1 bUIEnableDebugLayer=0 bUIMeshEdgesDebugLayer=0 bUIOutlinesDebugLayer=0 fUIChromaEdgesDetails=1.000000 fUIChromaEdgesDistanceFading=0.000000,1.000000,0.500000 fUIChromaEdgesStrength=1.000000,0.500000 fUIColor=0.066667,0.066667,0.066667 fUIColorEdgesDetails=1.000000 fUIColorEdgesDistanceFading=0.000000,1.000000,0.500000 fUIColorEdgesStrength=1.000000,0.500000 fUIEdgesLumaWeight=0.000000,1.000000,0.500000 fUIEdgesSaturationWeight=0.000000,1.000000,0.500000 fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000 fUIMeshEdgesStrength=3.000000,3.000000 fUIOutlinesDistanceFading=0.000000,1.000000,0.800000 fUIOutlinesStrength=1.000000,1.000000 fUIOutlinesThreshold=1.000000 fUIOverlayColor=1.000000,0.000000,0.000000 fUIStrength=1.000000 iUIChromaEdgesType=1 iUIColorEdgesType=1 iUIMeshEdgesEnable=0 iUIMeshEdgesIterations=1 iUIOutlinesEnable=0 iUIShowFadingOverlay=0 [Depth_Cues.fx] Blur_Cues=0.000000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.900000 Spread=1.100000 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=0 iUIReversed=0 iUIUpsideDown=0 [Dither.fx] fDithering=0.005000 fQuantization=255.000000 iDitherMode=0 [Kuwahara.fx] Iterations=1 SampleDistance=0.123000 [LocalContrast.fx] ContrastLimit=25 CorrectGamma=1 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.025000 sharp_strength=0.650000 show_sharpen=0 [MMJCelShader.fx] BlkCutoff=0.000000 OtlModify=0.850000 SatModify=2.000000 ShdLevels=1.000000 ShdWeight=0.150000 WhtCutoff=1.000000 [rj_sharpen.fx] big_sharpen=0 edge_detect_sharpen=1 PreprocessorDefinitions=HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false,OVERRIDE_COLOR_SPACE=1 sharp_size=0 sharp_strength=0.250000 [TrackingRays.fx] Curve=1.200000 Delay=0.000000 Intensity=0.050000 MergeTolerance=0.000000 Scale=1.000000 _WipWarn=0

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