0 minutes ago
Sharp Preset
Preset description:
Here's a quick one! This preset isn't as radical as the ones I'm used to make, but rather gives the graphics of Chivalry 2 a little spin.
The whole point of it was to transform the bleached look of the game into a vivid (but not too much) one.
...Turns out this comes with the perk of being able to see better throughout the battlefield.
DO NOT interpret this as a serious advantage for your multiplayer games, because it is not ;)
WHAT IT DOES?
----------------------------------------
Sharpens textures all around.
Your fancy armor and weapons will shine like if they were ceramic coated.
Shadows have more contrast while blending in better where they are casted (no extreme HDR, dark spots are more visible than vanilla)
Helps with the fog allowing the player to recognize elements and warriors further away.
Team colors are slighty more vibrant and easier to identify. The environment also has an extra pop
INSTALLATION GUIDE
----------------------------------------
1. ReShade Installation for Chivalry 2
Download ReShade latest version (Currently 5.8.0 at https://reshade.me/)
Run the setup and browse "Chivalry2-Win64-Shipping.exe" located at \Chivalry2\TBL\Binaries\Win64
Choose DirectX 10/11/12 as your rendering API
"Next" to everything.
2. After installing ReShade, extract SharpPreset.zip content into your \Chivalry2\ folder. If asked to overwrite any files choose "Yes"
DOWNLOAD PRESET HERE
https://drive.google.com/file/d/1rEeA2_i2rhDx4uM97Jsu6ZWxzMqSMANp/view?usp=sharing
3. Done! Let me know how you like it!
Techniques=Monocular_Cues@Depth_Cues.fx,DELC_Sharpen@qUINT_sharp.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,Clarity@Clarity.fx,MinimalColorGrading@MinimalColorGrading.fx
TechniqueSorting=Monocular_Cues@Depth_Cues.fx,DELC_Sharpen@qUINT_sharp.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,Clarity@Clarity.fx,MinimalColorGrading@MinimalColorGrading.fx,Flipbook@Flipbook.fx,Image@Image.fx,Overlay@Overlay.fx,PreGravity@Gravity.fx,ACESToneMapping@ACES.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AdaptiveTint@AdaptiveTint.fx,AdaptiveTintDebug@AdaptiveTint.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,AfterCanvasMask@CanvasMask.fx,ContrastAdaptiveSharpen@CAS.fx,ApertureCRT@CRTAperture.fx,ArcaneBloom@ArcaneBloom.fx,AreaCopy@AreaCopy.fx,ArtisticVignette@ArtisticVignette.fx,AspectRatioPS@AspectRatio.fx,AspectRatioMultiGrid@AspectRatioMultiGrid.fx,AspectRatioSuite@AspectRatioSuite.fx,BasicCRT@BasicCRT.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,BeforeCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,AmbientLight@AmbientLight.fx,ASCII@ASCII.fx,Bessel_Bloom@Bessel_Bloom.fx,BilateralComic@BilateralComic.fx,BilateralCS@BilateralCS.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Blooming_HDR@BloomingHDR.fx,BlueNoiseMotion@BlueNoiseMotionBlur.fx,Border@Border.fx,BulgePinch@BulgePinch.fx,CA@ChromaticAberration.fx,CalculateStats_MoveToTop@Stats.fx,CanvasFog@CanvasFog.fx,Cartoon@Cartoon.fx,Cathode@Cathode.fx,cgwgCRT@CRTcgwg.fx,Checkerboard@Checkerboard.fx,CheckerboardInterlace@CheckerboardInterlace.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,Chromaticity@Chromaticity.fx,ChromaticitySimple@ChromaticitySimplified.fx,CinematicDOF@CinematicDOF.fx,CMAA_2@CMAA_2.fx,CMYK_Halftone@cmyk_halftone_dot.fx,Cobra_Masking_Start@Cobra_Mask.fx,CobraFX_Masking_End@Cobra_Mask.fx,ColorIsolation@ColorIsolation.fx,ColorIsolation2@ColorIsolation2.fx,ColorLab@ColorLab.fx,ColorMAME@ColorMAME.fx,ColorMatrix@ColorMatrix.fx,ColorSort_Masking@ColorSort.fx,ColorSort_Main@ColorSort.fx,Colourfulness@Colourfulness.fx,Comic@Comic.fx,CompositionCeterLines@Composition.fx,CompositionThirds@Composition.fx,CompositionFifths@Composition.fx,CompositionGoldenRatio@Composition.fx,CompositionDiagonals@Composition.fx,ContrastStretch@ContrastStretch.fx,CoolRetroTerm@CoolRetroTerminal.fx,CRTCaligari@CRTCaligari.fx,CRTFakeLottes@CRTFakeLottes.fx,CRTFrutbunn@CRT-Frutbunn.fx,CRTHyllian@CRTHyllian.fx,CRTKurgV2@CRTKurg.fx,CRTLottes2018@CRTLottes2.fx,CRTMattias@MattiasCRT.fx,CRTPi@CRTPi.fx,CRTPotatoCool@CRTPotatoCool.fx,CRTPotatoWarm@CRTPotatoWarm.fx,CRTRefresh@CRTRefresh.fx,CRTSim@CRTSim.fx,CRTYee64@CRT-Yee64.fx,CRTYeetron@CRT-Yeetron.fx,CRT_CX@CRTCX.fx,CRT_Lottes@CRT_Lottes.fx,CRT_NES_MINI@crt-nes-mini.fx,CRT_Royale@crt-royale.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,CShade_Abberation@cAbberation.fx,CShade_AutoExposure@cAutoExposure.fx,CShade_BlockMatching@cBlockMatching.fx,CShade_Bloom@cBloom.fx,CShade_Blur@cDiscBlur.fx,CShade_CensusTransform@cCensusTransform.fx,CShade_CheckerBoard@cCheckerBoard.fx,CShade_Chromaticity@cChromaticity.fx,CShade_Circles@cCircles.fx,CShade_ColorBlendOp@cColorBlendOp.fx,CShade_CopyBuffer@cBlending.fx,CShade_BlendBuffer@cBlending.fx,CShade_Default@cDefault.fx,CShade_FilmGrain@cFilmGrain.fx,CShade_FrameBlending@cFrameBlending.fx,CShade_Grayscale@cGrayscale.fx,CShade_HorizontalBlur@cGaussianBlur.fx,CShade_KinoContour@kContour.fx,CShade_KinoDatamosh@kDatamosh.fx,CShade_KinoMirror@kMirror.fx,CShade_KinoVignette@kVignette.fx,CShade_LetterBox@cLetterBox.fx,CShade_Median@cMedian.fx,CShade_MotionBlur@cMotionBlur.fx,CShade_NoiseBlur@cNoiseBlur.fx,CShade_OpticalFlow@cOpticalFlow.fx,CShade_Overlay@cOverlay.fx,CShade_PyramidBlur@cPyramidBlur.fx,CShade_Shard@cShard.fx,CShade_TemplateMatching@cTemplateMatching.fx,CShade_Threshold@cThreshold.fx,CShade_Transform@cTransform.fx,CShade_VerticalBlur@cGaussianBlur.fx,Cursor@Cursor.fx,Cursor@Cursor.fx,Curves@Curves.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,Deconverge_MAME@Deconverge.fx,DeepFry@DeepFry.fx,Defocus@Defocus.fx,DeHaze@Dehaze.fx,DepthHaze@DepthHaze.fx,Depth_Tool@Depth_Tool.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_Anime@dh_anime.fx,DH_CRT@dh_crt.fx,dh_framepacing@dh_framepacing.fx,DH_Lain@dh_Lain.fx,DH_RTGI@dh_rtgi.fx,DH_SSR@dh_ssr.fx,DH_Sync@dh_sync.fx,DH_undither@dh_undither.fx,Dimension_Plus@Dimension_Plus.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,AspectRatioComposition@AspectRatioComposition.fx,ColorfulPoster@ColorfulPoster.fx,CRTZFast@zfast_crt.fx,Daltonize@Daltonize.fx,DH_UBER_MOTION@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DosFX_Tech@DOSGame.fx,DPX@DPX.fx,DrawOverlay@DrawOverlay.fx,Droste@Droste.fx,Drunk@Drunk.fx,EasymodeCRT@CRTEasymode.fx,EGAfilter@EGAfilter.fx,EyeAdaption@EyeAdaption.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeS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,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,To_Else@3DToElse.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,TVCRTPixels@TVCRTPixels.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VariableRateShading@VRS_Map.fx,VCRDistort@VHS.fx,VHSDistort@VHS.fx,DirtyCRT@VHS.fx,Halftone@Halftone.fx,LensDistort@LensDistort.fx,Letterbox@Letterbox.fx,Lightroom@qUINT_lightroom.fx,LocalContrastCS@LocalContrastCS.fx,MouseReplacement@Mouse.fx,MultiFX@MultiFX.fx,NeoBloom@NeoBloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,StageDepthPlus@StageDepthPlus.fx,VHS_RA@VHS_RA.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,Virtual_Nose@VirtualNose.fx,vort_HDR@vort_HDR.fx,vort_MotionBlur@vort_MotionBlur.fx,VRToolkit@VRToolkit.fx,VT220Term@vt220.fx,VT220Term@vt220_frame.fx,VT220Term_Night@vt220_night.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=220
ClarityBlendMode=5
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=3.000000
ClarityRadius=2
ClarityStrength=0.135000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[computeGravity.fx]
AllowOverlapping=0
BlendColor=0.550000,1.000000,0.950000
EffectFactor=1.000000
FilterColor=0
FilterDepth=0
FocusDepth=0.026000
FocusEdgeDepth=0.050000
FocusRangeDepth=0.001000
GravityIntensity=0.200000
GravityRNG=0.970000
Hue=1.000000
HueRange=1.000000
InvertGravity=0
Saturation=1.000000
SaturationRange=1.000000
ShowSelectedHue=0
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
UseImage=0
Value=1.000000
ValueRange=1.000000
[cOverlay.fx]
_MaskScale=0.500000,0.250000
_TexOffset=0.000000,0.000000
_TexScale=0.500000,0.500000
[Depth_Cues.fx]
Blur_Cues=0.000000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=0
Shade_Power=0.500000
Spread=4.800000
[DrawOverlay.fx]
i2UIOverlayPos=0,0
UIoffset=1.000000
[Flip.fx]
FlipH=0
FlipV=0
[Flipbook.fx]
Position=1.000000,0.000000,1.000000
PreprocessorDefinitions=FLIPBOOK_SIZE_X=200,FLIPBOOK_SIZE_Y=100
Size=1,9,30
[Gravity.fx]
allowOverlapping=0
BlendColor=0.550000,1.000000,0.950000
EffectFactor=1.000000
FilterColor=0.550000,1.000000,0.950000
FilterRange=0.500000
FocusDepth=0.026000
FocusEdgeDepth=0.050000
FocusRangeDepth=0.001000
GravityIntensity=0.500000
GravityRNG=75.000000
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
useImage=0
[Image.fx]
AspectCorrect=1
DimBackground=1.000000
FillImage=0
[MinimalColorGrading.fx]
ColorFilter=1.000000,1.000000,1.000000
Contrast=1.050000
Exposure=0.050000
PreprocessorDefinitions=MINIMAL_COLOR_GRADING_USE_HDR_BUFFER=0
Saturation=1.275000
SaturationMode=1
[Overlay.fx]
bFollowMouse=0
bKeepAspectRatio=0
f2Center=0.500000,0.870000
fOpacity=0.094000
fStretch=1.000000
[PD80_03_Curved_Levels.fx]
black_in_grey=0.000000
black_out_grey=11.000000
dither_strength=0.000000
enable_dither=0
pos0_shoulder_grey=0.750000
pos0_toe_grey=0.250000
pos1_shoulder_grey=0.727000
pos1_toe_grey=0.250000
white_in_grey=255.000000
white_out_grey=255.000000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.160000