USE_LIFTGAMMAGAIN = 1
USE_TONEMAP = 1
USE_CURVES = 1
USE_DITHER = 1
SMAA_THRESHOLD = 0.05 // USE_SMAA_ANTIALIASING
SMAA_MAX_SEARCH_STEPS = 32 // USE_SMAA_ANTIALIASING
SMAA_MAX_SEARCH_STEPS_DIAG = 16 // USE_SMAA_ANTIALIASING
sharp_strength = 0.2 // USE_LUMASHARPEN
pattern = 4 // USE_LUMASHARPEN
RGB_Lift = float3(1.01, 1.0, 1.0) // USE_LIFTGAMMAGAIN
RGB_Gamma = float3(1.04, 1.01, 1.05)// USE_LIFTGAMMAGAIN
RGB_Gain = float3(1.03, 1.03, 0.96)// USE_LIFTGAMMAGAIN
Gamma = 0.9 // USE_TONEMAP
Exposure = 0.1 // USE_TONEMAP
Saturation = 0.0 // USE_TONEMAP
Defog = 0.4 // USE_TONEMAP
FogColor = float3(0.006, 0.017, 0.0)// USE_TONEMAP
Vibrance = 0.08 // USE_VIBRANCE
Curves_contrast = 0.42 // USE_CURVES