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METALLIC_CHILD_v1_steamdeck

Preset for METALLIC CHILD
Created by sousou1234
Added Oct. 10, 2023
Shader used: ReShade
Preset description:
enjoy it
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KeyGaussianBlurCS@GaussianBlurCS.fx=49,1,0,0 KeyPCGI_One@RadiantGI.fx=0 Keyprod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx=49,1,0,0 Keyprod80_03_CurvedLevels@PD80_03_Curved_Levels.fx=49,1,0,0 PreprocessorDefinitions= Techniques=prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,GaussianBlurCS@GaussianBlurCS.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=6.500000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=4 VignetteStartEnd=0.750000,1.190000 _Help=0 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=1 BloomCurve=0.710001 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.100000,0.740000 Bloom_Spread=1.000000 CBT_Adjust=0.770000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.321000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [GaussianBlur.fx] GaussianBlurOffset=1.000000 GaussianBlurRadius=1 GaussianBlurStrength=0.300000 [GaussianBlurCS.fx] Strength=0.150000 [Levels.fx] BlackPoint=0 HighlightClipping=0 WhitePoint=224 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.333000 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PD80_02_Bonus_LUT_pack.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=0.665000 PD80_LutSelector=11 PD80_MixChroma=0.478000 PD80_MixLuma=0.871000 [PD80_03_Curved_Levels.fx] black_in_grey=0.000000 black_out_grey=0.000000 dither_strength=1.000000 enable_dither=1 pos0_shoulder_grey=0.772000 pos0_toe_grey=0.192000 pos1_shoulder_grey=0.750000 pos1_toe_grey=0.232000 white_in_grey=255.000000 white_out_grey=255.000000 [PD80_03_Levels.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.800000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000

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