Techniques=UnrealLens@UnrealLens.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,DynamicRaindrops@DynamicRaindrops.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,LumaSharpen@LumaSharpen.fx,SMAA@SMAA.fx TechniqueSorting=UnrealLens@UnrealLens.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,DynamicRaindrops@DynamicRaindrops.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,LumaSharpen@LumaSharpen.fx,SMAA@SMAA.fx [DynamicRaindrops.fx] BokehBrightness=0.500000 bokehShape=7 fadeSpeed=0.900000 uicount=0.001000 uiscale=1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=0 sharp_clamp=0.050000 sharp_strength=1.000000 show_sharpen=0 [PD80_02_Bonus_LUT_pack.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=1.000000 PD80_LutSelector=15 PD80_MixChroma=1.000000 PD80_MixLuma=0.000000 [PD80_04_Color_Temperature.fx] Kelvin=8000 kMix=1.000000 LumPreservation=1.000000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [UnrealLens.fx] BokehAngle=0.520000 BokehDefinition=0.000000 BokehSize=1.000000 Brightness=0.100000 EdgesMasking=0.000000 Saturation=1.000000 Scale1=0.045000 Scale2=0.030000 Scale3=0.015000 Scale4=-0.000000 Scale5=0.000000 Scale6=0.000000 Scale7=0.000000 ShowLens=0 Threshold=0.900000 Tint1=1.000000,1.000000,1.000000,1.000000 Tint2=1.000000,1.000000,1.000000,1.000000 Tint3=1.000000,1.000000,1.000000,1.000000 Tint4=1.000000,1.000000,1.000000,0.000000 Tint5=1.000000,1.000000,1.000000,0.000000 Tint6=1.000000,1.000000,1.000000,0.000000 Tint7=1.000000,1.000000,1.000000,0.000000 Tonemapper=5 _WipWarn=0