This is for the Gamecube version of the game. Made using DolphinFX v2.10
, which is similar to SweetFX, but it's for the Dolphin emulator using OpenGL. You can get it from the following page (Save the v2.10 text to a glsl file and place it in Sys/Shaders
Visit the following thread for DolphinFX
installation / usage and help:
Copy the preset settings to the end of your Dolphin.ini file after installing DolphinFX
My Dolphin graphics settings used for this are as follows:
DolphinFX Post-Processing Effect (required)
1080p Fullscreen / Internal Resolution
Widescreen Pop-In Fix (https://sfx.thelazy.net/games/game/896/)
preset includes the following:
I'm currently using Dolphin v4.0-5811 x64. With those settings, my game runs almost at a constant 60FPS after the shader cache builds.
Visit the following page for some important info on Metroid Prime using Dolphin Emulator:
This is my first post-processing shader preset. I hope you enjoy it as much as I have. You can also tweak it in real time using the config GUI in Dolphin if you don't like certain aspects of my preset.
Look at the screenshots in full-size to really see the difference it makes. You can really see a difference in the textures while viewing the screenshots in full-size mode. Click on a comparison screenshot while in dragging mode to see it in full size.