3 hours, 3 minutes ago
support AV ENB
Preset description:
WARNING: use Google Traslator for other language, or that preset SPEAR SHIT!
Game: Skyrim (Altra Verità ENB)
Author: Marco Colonna (TOVOT)
SweetFX version: 1.5/Boulotaur2024 Injector. +Chromatic Aberration Shader.
Description: la seguente configurazione è stata sviluppata per il preset ENB da me creato (Altra Verità ENB) che trovate nel Nexus, aggiunge comunque delle lievi migliorie alla versione Vanilla.
Not to agitate prior to use!
// ╔═══╗
// ║ ║ ║
// ║ ║ ║ ─╫──
// ║ ║ ║ ║ ╟─┐
// ║ ║ ║ ║ ║ ──╖ ┌───── ┌┐ ┌───┐
// ╟───╢ ║ ║ ║ ╓─╢ │ ││ │ │ │
// ║ ║ ╙── ╙─ ║ ╙─╜ │ ││ │ │ │
// ----------------------├─── ││ │ ├───┴┐
// ║ ║ ╓─╖ ╟─┐ ─╫──__ │ ││ │ │ │
// ║ ║ ║ ║ ║ ■ ║ ──╖ │ ││ │ │ │
// ║ ║ ╟─╜ ║ ╖ ║ ╓─╢ │ │└───┤ │ │
// ║ ║ ║ ║ ║ ╙─╙─╜ └───── │ │ └─────---------> serie Skyrim v.0.262
// ║ ║ ║ ║ ╨
// ╚╗ ╔╝ ╙──
// ╚═╝
// Game: Skyrim (Altra Verità ENB)
// Author: Marco Colonna (TOVOT)
// SweetFX version: 1.5/Boulotaur2024 Injector. +Chromatic Aberration Shader.
// Description: la seguente configurazione è stata sviluppata per il preset ENB da me creato
// (Altra Verità ENB) che trovate nel Nexus, aggiunge comunque delle lievi migliorie alla versione Vanilla.
// Please note when tweaking settings that higher numbers does not always equal better (nor does lower).
// Finding the best settings for your game and your taste is about finding just the right amount to apply.
// If you made a good setttings preset please share it with your friends, on forums and websites,
// and/or submit it to the SweetFX Settings Database : http://sfx.thelazy.net/games/
// This description field and the above Game and Author fields are here so you can fill in your own details
// for the presets you create. Just delete this description and fill in your own and then share it with the world.
// Hope you enjoy my mod.
// - CeeJay.dk
// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1
#define USE_FXAA_ANTIALIASING 0
#define USE_CA 1
#define USE_EXPLOSION 0
#define USE_CARTOON 0
#define USE_LEVELS 1
#define USE_ADVANCED_CRT 0
#define USE_BLOOM 0
#define USE_HDR 0
#define USE_LUMASHARPEN 1
#define USE_GAUSSIAN 1
#define USE_FILMGRAIN 0
#define USE_TECHNICOLOR 0
#define USE_DPX 0
#define USE_MONOCHROME 0
#define USE_LIFTGAMMAGAIN 0
#define USE_TONEMAP 0
#define USE_VIBRANCE 1
#define USE_CURVES 1
#define USE_SEPIA 0
#define USE_VIGNETTE 0
#define USE_DITHER 1
#define USE_BORDER 0
#define USE_SPLITSCREEN 0
#define USE_CUSTOM 0
//------------------------------------------------------------------
// SMAA Anti-aliasing settings
#define SMAA_THRESHOLD 0.10
#define SMAA_MAX_SEARCH_STEPS 64
#define SMAA_MAX_SEARCH_STEPS_DIAG 16
#define SMAA_CORNER_ROUNDING 50
// Advanced SMAA settings
#define COLOR_EDGE_DETECTION 1
#define SMAA_DIRECTX9_LINEAR_BLEND 0
//------------------------------------------------------------------
// FXAA Anti-aliasing settings
#define FXAA_QUALITY__PRESET 39
#define fxaa_Subpix 0.1
#define fxaa_EdgeThreshold 0.01
#define fxaa_EdgeThresholdMin 0.3
//------------------------------------------------------------------
// Chromatic aberration
#define outfocus 0.003
//------------------------------------------------------------------
// Explosion settings
#define Explosion_Radius 1.0
//------------------------------------------------------------------
// Cartoon settings
#define CartoonPower 4.0
#define CartoonEdgeSlope 6.0
//------------------------------------------------------------------
// Levels settings
#define Levels_black_point 5
#define Levels_white_point 250
//------------------------------------------------------------------
// Advanced CRT settings
#define CRTAmount 1.00
#define CRTResolution 1.0
#define CRTgamma 2.2
#define CRTmonitorgamma 2.4
#define CRTBrightness 1.2
#define CRTScanlineIntensity 2.0
#define CRTScanlineGaussian 1
#define CRTCurvature 1
#define CRTCurvatureRadius 2.0
#define CRTCornerSize 0.0100
#define CRTDistance 2.00
#define CRTAngleX 0.00
#define CRTAngleY -0.15
#define CRTOverScan 1.00
#define CRTOversample 0
//------------------------------------------------------------------
// Bloom settings
#define BloomThreshold 20.25
#define BloomPower 1.446
#define BloomWidth 0.0142
//------------------------------------------------------------------
// HDR settings
#define HDRPower 1.30
#define radius2 0.87
//------------------------------------------------------------------
// LumaSharpen settings
// Sharpening
#define sharp_strength 0.68
#define sharp_clamp 0.036
// Advanced sharpening settings
#define pattern 1
#define offset_bias 0.9
// Debug sharpening settings
#define show_sharpen 0
//------------------------------------------------------------------
// Gaussian Blur settings
#define GaussEffect 2
#define GaussQuality 1
#define GaussSigma 3
#define GaussBloomWarmth 1
#define GaussThreshold 0.50
#define GaussExposure 43.0
#define GaussStrength 0.13
//------------------------------------------------------------------
// Film grain settings
#define FilmGrainIntensity 0.6
#define FilmGrainExposure 20
#define FilmGrainSize 6
//------------------------------------------------------------------
// TECHNICOLOR settings
#define TechniAmount 0.46
#define TechniPower 4.0
#define redNegativeAmount 0.74
#define greenNegativeAmount 0.83
#define blueNegativeAmount 0.9
//------------------------------------------------------------------
// Cineon DPX settings
#define Red 9.0
#define Green 9.0
#define Blue 9.0
#define ColorGamma 1.0
#define DPXSaturation 1.0
#define RedC 0.33
#define GreenC 0.36
#define BlueC 0.35
#define Blend 0.23
//------------------------------------------------------------------
// Monochrome settings
#define Monochrome_conversion_values float3(0.18,0.41,0.41)
//------------------------------------------------------------------
// Lift Gamma Gain settings
#define RGB_Lift float3(1.000, 1.000, 1.000)
#define RGB_Gamma float3(1.000, 1.000, 1.000)
#define RGB_Gain float3(1.000, 1.000, 1.000)
//------------------------------------------------------------------
// Tonemap settings
#define Gamma 1.0
#define Exposure 0.0
#define Saturation 0.0
#define Bleach 0.0
#define Defog 0.0
#define FogColor float3(0.0, 0.0, 0.0)
//------------------------------------------------------------------
// Vibrance settings
#define Vibrance 0.05
#define Vibrance_RGB_balance float3(1.00, 1.00, 1.00)
//------------------------------------------------------------------
// Curves settings
#define Curves_mode 2
#define Curves_contrast 0.05
// Advanced curve settings
#define Curves_formula 3
//------------------------------------------------------------------
// Sepia settings
#define ColorTone float3(1.0, 1.0, 1.0)
#define GreyPower 0.0
#define SepiaPower 0.58
//------------------------------------------------------------------
// Vignette settings
#define VignetteType 1
#define VignetteRatio 1.00
#define VignetteRadius 1.00
#define VignetteAmount -0.40
#define VignetteSlope 6
#define VignetteCenter float2(0.500, 0.500)
//------------------------------------------------------------------
// Dither settings
#define dither_method 1
//------------------------------------------------------------------
// Border settings
#define border_width float2(1,100)
#define border_color float3(0, 0, 0)
//------------------------------------------------------------------
// Splitscreen settings
#define splitscreen_mode 1
//----------------------------------------------------------------------------------------------
// Key settings
// This is the section where you can define your own key mapping
// See the following URL to find out what keycode a key has:
// http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes
// key_toggle_sweetfx = 45 ; 45 = Einfg
// key_screenshot = 35 ; 35 = Ende->
// key_reload_sweetfx = 46 ; 46 = Entf
//----------------------------------------------------------------------------------------------
// Misc settings
// You can load and chain other DirectX wrappers (ENB, Helix, Windower...)
// If the external wrapper is already named d3d9.dll, rename it into
// something else like "d3d9_enb.dll" (note that even if this is commented it actually works)
// external_d3d9_wrapper = none
// external_dxgi_wrapper = none