/*-----------------------------------------------------------. / Description / '------------------------------------------------------------/ Game: Torchlight 2 SweetFX version: 1.4 Author: SethSamson Description: ver 2 /*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 1 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 1 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 0 #define USE_DPX 1 // [0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_TONEMAP 1 #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_SEPIA 1 #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts. #define USE_CARTOON 1 //[0 or 1] Cartoon : "Toon"s the image. (Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen) #define USE_CURVES 1 // [0 or 1] Curves : Contrast adjustments using S-curves. #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.08 // (0.08-0.20) Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 64 // [0-98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0-16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 25 // [0-100] Determines the percent of antialiasing to apply to corners. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_contrast -0.30 // [-1.0 to 1.0] The amount of contrast you want // -- Advanced curve settings -- #define Curves_formula 4 // [1|2|3|4|5|6|7] The constrast s-curve you want to use. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 1.0 // (0.2-2.0)Strength of the sharpening #define sharp_clamp 0.025 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.050 // -- Advanced sharpening settings -- #define pattern 2 // Choose a sample pattern [ 1, 2, 3 or 4 ] - I suggest 2 #define offset_bias 1.0 // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug settings -- #define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. Left side is before. #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 20.25 #define BloomPower 1.346 #define BloomWidth 0.0242 /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.20 //Strangely lowering this makes the image brighter #define radius2 0.75 //Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.11 #define TechniPower 2.8 #define redNegativeAmount 0.88 #define greenNegativeAmount 0.88 #define blueNegativeAmount 0.88 /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.0 #define Exposure -0.2 #define Saturation -0.40 #define Bleach 0.0 #define Defog 0.00 #define FogColor float4(0, 0, 0, 2.55) /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance 0.37 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) #define SepiaPower 0.58 #define GreyPower 0.11 /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.05 // lower values = stronger radial effect from center #define VignetteAmount -1.0 // Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) // Center of screen for effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section. /*-----------------------------------------------------------. / Cartoon settings / '-----------------------------------------------------------*/ #define CartoonPower 0.58 //[0.1 to 10.0] Amount of effect you want. /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 8.0 // [1.0 to 15.0] #define Green 7.0 // [1.0 to 15.0] #define Blue 8.0 // [1.0 to 15.0] #define ColorGamma 2.3 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 3.0 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.36 // [0.6 to 0.2] #define GreenC 0.36 // [0.6 to 0.2] #define BlueC 0.34 // [0.6 to 0.2] #define Blend 0.1 // [0.0 to 0.1] How strong the effect should be. /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(0.980, 0.980, 0.980) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(0.990, 0.990, 0.990) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(1.060, 1.060, 1.060) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue