SweetFX Settings DB
Latest forum threads
55 minutes ago
by lucass
1 hour, 19 minutes ago
by taotao
1 hour, 36 minutes ago
by Esha
3 hours, 1 minute ago

Advanced helmet

Created by TOVOT-Vortice
Added May 18, 2016
Updated 9 Oct 11:59 CEST
Shader used: ReShade
Preset description:
WARNINGS: this file is not the file configuration; You need to copy and paste from here to files in ReShade folder. Remember to deactivate FXAA and Film-grana, in game or in ReShade. Preset name: Advanced helmet Shader used to make preset: ReShade 2.0.3f1 Author: Marco Colonna (TOVOT) Game: Aliens: Colonial Marines ADVICE: use Notepad++ instead of Notepad is an good idea.
Download preset Show / Hide settings
WARNINGS: this file is not the file configuration; You need to copy and paste from here to files in ReShade folder. Remember to deactivate FXAA and Film-grana, in game or in ReShade. Preset name: Advanced helmet Shader used to make preset: ReShade 2.0.3f1 Author: Marco Colonna (TOVOT) Game: Aliens: Colonial Marines ADVICE: use Notepad++ instead of Notepad is an good idea. - - - // MOTION_BLUR (Shaders_by_Ganossa.cfg) #define USE_MOTION_BLUR 1 #define mbRecall 0.23 #define mbSoftness 0.87 #define MotionBlur_TimeOut 0 // EMBOSS (Shaders_by_MartyMcFly.cfg) #define USE_EMBOSS 1 #define bEmbossDoDepthCheck 1 #define fEmbossDepthCutoff 0.01 #define fEmbossPower 0.036 #define fEmbossOffset 1.0 #define iEmbossAngle 120.00 // COLORMOOD (Shaders_by_MartyMcFly.cfg) #define USE_COLORMOOD 1 #define fRatio 0.42 #define moodR 1.0 #define moodG 1.1 #define moodB 1.2 // SPHERICALTONEMAP (Shaders_by_MartyMcFly.cfg) #define USE_SPHERICALTONEMAP 1 #define sphericalAmount 0.05 // FXAA (Shaders_by_CeeJay.cfg) #define USE_FXAA 1 #define FXAA_QUALITY__PRESET 9 #define fxaa_Subpix 0.780 #define fxaa_EdgeThreshold 0.005 #define fxaa_EdgeThresholdMin 0.005 // LIFTGAMMAGAIN (Shaders_by_CeeJay.cfg) #define USE_LIFTGAMMAGAIN 1 #define RGB_Lift float3(1.3,1.3,1.3) #define RGB_Gamma float3(1.1,1.1,1.1) #define RGB_Gain float3(1.2,1.2,1.2) // TONEMAP (Shaders_by_CeeJay.cfg) #define USE_TONEMAP 1 #define Gamma 1.780 #define Exposure 0.000 #define Saturation -0.520 #define Bleach 0.000 #define Defog 0.000 #define FogColor float3(0.00,0.00,2.55) // VIBRANCE (Shaders_by_CeeJay.cfg) #define USE_VIBRANCE 1 #define Vibrance 0.15 #define Vibrance_RGB_balance float3(1.00,1.00,0.87) // CURVES (Shaders_by_CeeJay.cfg) #define USE_CURVES 1 #define Curves_mode 2 #define Curves_contrast 0.50 #define Curves_formula 10 // ADAPTIVESHARPEN (Shaders_by_batcondither.cfg) #define USE_ADAPTIVESHARPEN 1 #define curve_height 2.0 #define fast_ops 1 #define curveslope (curve_height*0.7) #define D_overshoot 0.255 #define D_compr_low 0.20 #define D_compr_high 0.05 #define L_overshoot 0.013 #define L_compr_low 0.068 #define L_compr_high 0.333 #define max_scale_lim 0.11 // GRAIN (Shaders_by_Alo81) #define USE_GRAIN 1 #define GrainPower 0.05 #define GrainColored 1 #define GrainColorAmount 0.50 #define GrainSize 1.25 #define GrainLuma 0.75

Comments

You need to be logged in to post a comment