[quote]V1 Notes: *Found out my usual sharpening method was dropping FPS by nearly 20 frames. Now disabled as using a alternative method. *Ambient Occlusion now added for a subtle effect that feeds off the Ambient Light. It also helps highlight details within generated textures. *Bloom is toned down and serves as more of a colour shader than a light enhancer. *HDR tweaked inline with games to enhance intended styles of procedural generation. *Overall optimized framerates, settings and colours. *Added Caps Lock to toggle Depth of Field and also offset centre point by 2 down as it fails to register any Voxels within engine, only the ground/sky. [/quote] *HEAVY WORK IN PROGRESS* https://drive.google.com/open?id=0B_aQW1EMrPmHX2xuU25KR045eU0 [quote][u]Known Issues:[/u] *Scroll Lock does not always toggle all effects. Many times they get stuck in NMS buffer. Just toggle a few times to refresh. *Flashing AO/DoF - See Above ^ combined with Caps Lock *Sharpening is locked on from loading. No way to toggle on and off like other effects. *DoF does not interact with Procedurally Generated objects - This is mentioned in notes. Voxels have many limitations, not to mention Reshade/SweetFX was never programmed for them. [/quote]