WARNINGS: this file is not the file configuration; You need to copy and paste from here to files in ReShade folder. Remember to deactivate FXAA and Film-grana, in game or in ReShade.
IMPORTANT: download my custom palette here and place in ~\ReShade\Shaders\Ganossa\Textures\... .
Preset name: Improved atmosphear
Shader used to make preset: ReShade v.2.0.3f1
Author: Marco Colonna (TOVOT)
Game: METRO Redux (2033, Last Light)
ADVICE: use Notepad++ instead of Notepad is an good idea.
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// SMAA (Shaders_by_CeeJay.cfg)
#define USE_SMAA 1
#define SMAA_THRESHOLD 0.09
#define SMAA_MAX_SEARCH_STEPS 98
#define SMAA_MAX_SEARCH_STEPS_DIAG 15
#define SMAA_CORNER_ROUNDING 97
#define SMAA_EDGE_DETECTION 2
#define SMAA_DIRECTX9_LINEAR_BLEND 0
#define SMAA_PREDICATION 0
#define SMAA_PREDICATION_THRESHOLD 0.001
#define SMAA_PREDICATION_SCALE 2.0
#define SMAA_PREDICATION_STRENGTH 0.4
#define SMAA_DEBUG_OUTPUT 0
// LUMASHARPEN (Shaders_by_CeeJay.cfg)
#define USE_LUMASHARPEN 1
#define sharp_strength 2.47
#define sharp_clamp 0.957
#define pattern 2
#define offset_bias 1.2
#define show_sharpen 0
// LIFTGAMMAGAIN (Shaders_by_CeeJay.cfg)
#define USE_LIFTGAMMAGAIN 1
#define RGB_Lift float3(1.100,1.100,1.110)
#define RGB_Gamma float3(1.005,1.005,1.210)
#define RGB_Gain float3(1.025,1.025,1.075)
// TONEMAP (Shaders_by_CeeJay.cfg)
#define USE_TONEMAP 1
#define Gamma 1.110
#define Exposure -0.721
#define Saturation -0.510
#define Bleach 0.068
#define Defog 0.078
#define FogColor float3(0.00,0.50,1.55)
// VIBRANCE (Shaders_by_CeeJay.cfg)
#define USE_VIBRANCE 1
#define Vibrance 0.21
#define Vibrance_RGB_balance float3(0.50,0.50,2.00)
// CURVES (Shaders_by_CeeJay.cfg)
#define USE_CURVES 1
#define Curves_mode 0
#define Curves_contrast 0.28
#define Curves_formula 11
// TUNINGPALETTE (Shaders_by_Ganossa.cfg)
#define USE_TUNINGPALETTE 1
#define TuningColorPalette 0
#define TuningColorMap 0
#define TuningColorLUT 1
#define TuningPaletteDependency 0
#define TuningPalettePower 1.000
#define TuningColorPaletteSmoothMix 0.3
#define TuningTileAmountX 5
#define TuningTileAmountY 1
#define TuningColorPaletteTexture "Ganossa_vintage.png"
#define TuningColorMapTexture "Ganossa_TuningPalette.bmp"
#define TuningColorLUTIntensityChroma 0.05
#define TuningColorLUTIntensityLuma 0.20
#define TuningColorLUTDstTexture "custom3dLUT.png"
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Link custom 3D-lut palette: https://www.dropbox.com/s/ydyqh1mnp8j1z23/custom3dLUT.png?dl=0
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#define TuningColorLUTTileAmountX 256
#define TuningColorLUTTileAmountY 16
#define TuningColorLUTTileAmountZ 1
// SPHERICALTONEMAP (Shaders_by_MartyMcFly.cfg)
#define USE_SPHERICALTONEMAP 1
#define sphericalAmount 0.5
// WATCHDOG_TONEMAP (Shaders_by_MartyMcFly.cfg)
#define USE_WATCHDOG_TONEMAP 1
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WARNING: the following is only for readers of writings (with their own eyes, and glasses if necessary)!
For make the nightvision very-better follow this istructions:
- open file Global.cfg in ~\ReShade\Profiles\Default\... folder
- add this line under "User" section:
#define NIGHT_VISION VK_BACK
- open file Shaders_by_IDDQD.cfg in ~\ReShade\Presets\Default\... folder
- edit this lines:
// VHS
#define USE_VHS 1
#define sNoiseMode 3
#define bUseTapeNoise 0
#define bUseVCRDistort 0
#define bUseDirtyCRT 0
#define bUseVHSDistort 1
#define bVHSDistortGammaFix 1
#define bUseNTSCFilter 0
#define VHS_ToggleKey NIGHT_VISION
// DALTONIZEFX
#define USE_DALTONIZEFX 1
#define DaltonizeFX_Type 1
#define DaltonizeFX_ToggleKey NIGHT_VISION
- in game select the [Backspace] key for the nightvision
- remember, at start, the shader_suite load all shaders, but you not have the nightvision in menu, simple solution: at menu start, before start new or load, press [Backspace], start game, Enjoy!
nice