WARNINGS: this file is not the file configuration; You need to copy and paste from here to files in ReShade folder. Remember to deactivate FXAA and Film-grana, in game or in ReShade. Preset name: U.R.B. (Ultra Realistic Borderlands) Shader used to make preset: ReShade 2.0.3f1 Author: Marco Colonna (TOVOT) Game: Borderlands ADVICE: use Notepad++ instead of Notepad is an good idea. - - - // SMAA (Shaders_by_CeeJay.cfg) #define USE_SMAA 1 #define SMAA_THRESHOLD 0.09 #define SMAA_MAX_SEARCH_STEPS 98 #define SMAA_MAX_SEARCH_STEPS_DIAG 16 #define SMAA_CORNER_ROUNDING 36 #define SMAA_EDGE_DETECTION 2 #define SMAA_DIRECTX9_LINEAR_BLEND 0 #define SMAA_PREDICATION 0 define SMAA_PREDICATION_THRESHOLD 0.001 #define SMAA_PREDICATION_SCALE 2.0 #define SMAA_PREDICATION_STRENGTH 0.4 #define SMAA_DEBUG_OUTPUT 0 // CA (Shaders_by_CeeJay.cfg) #define USE_CA 1 #define Chromatic_shift float2(1.6,-0.9) #define Chromatic_strength 0.2 #define CA_TimeOut 0 // LUMASHARPEN (Shaders_by_CeeJay.cfg) #define USE_LUMASHARPEN 1 #define sharp_strength 1.30 #define sharp_clamp 0.128 #define pattern 2 #define offset_bias 1.2 #define show_sharpen 0 // COLORMATRIX (Shaders_by_CeeJay.cfg) #define USE_COLORMATRIX 1 #define ColorMatrix_Red float3(1.00,0.50,0.00) #define ColorMatrix_Green float3(0.20,1.00,0.00) #define ColorMatrix_Blue float3(0.10,0.00,1.00) #define ColorMatrix_strength 0.2 // TONEMAP (Shaders_by_CeeJay.cfg) #define USE_TONEMAP 1 #define Gamma 1.200 #define Exposure 0.000 #define Saturation 0.500 #define Bleach 0.000 #define Defog 0.000 #define FogColor float3(0.00,0.00,2.55) // VIBRANCE (Shaders_by_CeeJay.cfg) #define USE_VIBRANCE 1 #define Vibrance 0.20 #define Vibrance_RGB_balance float3(1.00,1.00,1.00) // CURVES (Shaders_by_CeeJay.cfg) #define USE_CURVES 1 #define Curves_mode 0 #define Curves_contrast 0.65 #define Curves_formula 5 // REINHARDLINEAR (Shaders_by_CeeJay.cfg) #define USE_REINHARDLINEAR 1 #define ReinhardLinearSlope 2.25 #define ReinhardLinearWhitepoint 3.0 #define ReinhardLinearPoint 0.15 // SPHERICALTONEMAP (Shaders_by_MartyMcFly.cfg) #define USE_SPHERICALTONEMAP 1 #define sphericalAmount 0.1 // HQ4X (Shaders_by_JPulowski.cfg) #define USE_HQ4X 1 #define HQ4XStrength 0.4 #define HQ4XSmoothing 0.7 #define HQ4XDecreaseFactor -1.00 #define HQ4XMaxFilterWeigth 0.78 #define HQ4XMinFilterWeigth 0.13 #define HQ4XEffectsSmoothing 0.36