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Revolution's Doom Reshade

Preset for DOOM (2016)
Created by Revolution
Added Nov. 3, 2016
Updated 17 Jan 05:44 CET
Shader used: ReShade
Preset description:
Made this to try out Reshade 3.0 Hope you like it :) Im not sure if it works with Vulkan, so use OpenGL mode! Im gonna make some changes since ive noticed issues in some levels, so expect a complete download for easier use later on
Download preset Show / Hide settings
KeyBloomAndLensFlares=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyDeband=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyHDR=0,0,0,0 KeyYACA=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyCurves=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyMXAO=0,0,0,0 KeySMAA=0,0,0,0 Techniques=SMAA,AmbientLight,Curves,HDR,LiftGammaGain,MXAO,AdaptiveSharpen,BloomAndLensFlares,HighPassSharp [AdaptiveSharpen.fx] D_compr_low=2.000000 L_compr_low=2.295000 curve_height=0.180000 curveslope=15.000000 D_overshoot=1.000000 L_overshoot=0.020000 D_compr_high=1.250000 L_compr_high=2.500000 max_scale_lim=0.350000 pm_p=0.950000 [Curves.fx] Mode=2.000000 Formula=6.000000 Contrast=-0.150000 [AmbientLight.fx] alAdaptBaseMult=1.840000 alDebug=0.000000 AL_DirtTex=0.000000 alInt=5.600000 alThreshold=100.000008 AL_Adaptation=-1.000000 AL_Dirt=0.000000 alAdapt=2.520000 alLensThresh=0.410000 alAdaptBaseBlackLvL=2.000000 AL_Vibrance=-1.000000 AL_Adaptive=2.000000 alDirtInt=0.000000 alLensInt=1.700000 alDirtOVInt=0.000000 AL_Lens=0.000000 [Denoise.fx] LerpCoefficeint=0.000000 NoiseLevel=0.337000 WeightThreshold=0.000000 CounterThreshold=0.520000 GaussianSigma=100.000008 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=1.000000 fBloomSaturation=0.640000 bAnamFlareEnable=0.000000 fBloomThreshold=0.883000 fLensdirtSaturation=0.000000 fBloomAmount=0.800000 fLensdirtIntensity=2.000000 fBloomTint=1.000000,1.000000,1.000000 fFlareLuminance=1.000000 bLensdirtEnable=0.000000 iLensdirtMixmode=2.000000 bLenzEnable=0.000000 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.712000 fAnamFlareWideness=1.585000 fAnamFlareAmount=1.000000 fAnamFlareCurve=1.000000 fAnamFlareColor=1.000000,1.000000,1.000000 fLenzIntensity=1.404000 fLenzThreshold=0.724000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.894000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fFlareIntensity=5.000000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.965000 fGodrayExposure=0.724000 fGodrayWeight=0.971000 fGodrayDensity=0.434000 fGodrayThreshold=0.880000 iGodraySamples=32.000000 fFlareBlur=700.930054 fFlareTint=1.000000,1.000000,1.000000 [HDR.fx] HDRPower=1.125000 radius1=1.043500 radius2=1.075000 [Deband.fx] Threshold=0.000000 Range=2.260000 Iterations=1.000000 Grain=0.000000 [CA.fx] ImageChromaHues=4.000000 ImageChromaCurve=2.000000 ImageChromaAmount=5.000000 [HighPassSharpen.fx] HighPassSharpRadius=3.000000 HighPassViewBlendIfMask=0.000000 HighPassSharpOffset=1.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=201.000000 HighPassBlendIfDark=102.000000 HighPassLightIntensity=0.600000 HighPassDarkIntensity=1.550000 HighPassSharpStrength=1.000000 HighPassViewSharpMask=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.100000,0.950000,0.850000 RGB_Gain=1.000000,1.000000,1.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=0.600000 bMXAOIndirectLightingEnable=0.000000 fMXAONormalBias=0.096000 fMXAOIndirectLightingAmount=4.560000 iMXAOSampleCount=32.000000 fMXAOIndirectLightingSaturation=1.380000 fMXAOSampleRadius=2.800000 bMXAOSmartSamplingEnable=-1.000000 fMXAOSampleRandomization=1.000000 bMXAODebugViewEnable=0.000000 bMXAOBackfaceCheckEnable=-1.000000 fMXAOBlurSharpness=4.950000 fMXAOBlurSteps=5.000000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.130000 MaxSearchSteps=10.000000 MaxSearchStepsDiagonal=2.000000 CornerRounding=30.000000 DebugOutput=0.000000

Comments

Sovauthority
24 Jan 23:01 CET

The issue is with the MXAO. It looks amazing, but is the cause of the FPS drops. If anyone has FPS issues, disable the MXAO.

Sovauthority
24 Jan 22:49 CET

This preset makes DooM look like what it should've looked like. Truly Next-Gen. I was really hoping the Jan 17 update would've tackled some Frame-Rate issues though. GTX 980 + 6700K OC and I get 5 - 15 FPS drops.

AKMARK5000
26 Dec 00:53 CET

Is there some sort of secret to get this working? And, yes, I installed the latest version of Reshade (3.0.5) to DOOM in OpenGL mode. I think I set it up the right way because I can do screen shots.

Revolution
10 Nov 10:35 CET

Did you install the latest version of Reshade to DOOM in OpenGL mode?

TDK
7 Nov 12:44 CET

Doesn't work!

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