KeyAdaptiveSharpen=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyClarity=0,0,0,0
KeyFXAA=0,0,0,0
KeyColourfulness=0,0,0,0
KeyCurves=0,0,0,0
KeyHDR=0,0,0,0
KeyGaussianBlur=0,0,0,0
KeyLevels=0,0,0,0
KeyMultiLUT=0,0,0,0
Techniques=Curves,Levels,LiftGammaGain,SMAA
KeyMXAO=0,0,0,0
KeySMAA=0,0,0,0
KeySurfaceBlur=0,0,0,0
TechniqueSorting=AdaptiveSharpen,Clarity,Colourfulness,Curves,HDR,FXAA,GaussianBlur,Levels,LiftGammaGain,MultiLUT,MXAO,SMAA,SurfaceBlur
[Clarity.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.750000
[FakeHDR.fx]
HDRPower=1.140000
radius1=0.713000
radius2=0.950000
[LiftGammaGain.fx]
RGB_Lift=0.980000,1.000000,1.000000
RGB_Gamma=1.060000,0.980000,1.080000
RGB_Gain=1.100000,1.080000,0.960000
[MultiLUT.fx]
fLUT_LutSelector=4.000000
fLUT_AmountChroma=0.780000
fLUT_AmountLuma=0.000000
[Colourfulness.fx]
colourfulness=0.250000
lim_luma=0.650000
[FXAA.fx]
Subpix=0.700000
EdgeThreshold=0.030000
EdgeThresholdMin=0.010000
[Curves.fx]
Mode=1.000000
Formula=9.000000
Contrast=0.200000
[SurfaceBlur.fx]
BlurRadius=1.000000
BlurOffset=1.000000
DebugMode=0.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Levels.fx]
BlackPoint=8.000000
WhitePoint=201.000000
HighlightClipping=0.000000
[MXAO.fx]
fMXAOAmbientOcclusionAmount=2.000000
bMXAOSmoothNormalsEnable=0.000000
fMXAOIndirectLightingAmount=4.000000
fMXAOFadeoutStart=0.200000
iMXAOBayerDitherLevel=3.000000
fMXAONormalBias=0.200000
fMXAOIndirectLightingSaturation=1.000000
iMXAOSampleCount=24.000000
fMXAOSampleRadius=2.500000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.400000
[SMAA.fx]
EdgeDetectionType=1.000000
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000
Doesn't work as expected with latest Reshade (some .fx have been updated, may be the root cause)
Man this trend of calling every Preset that just ups the contrast "Realistic" is getting a bit ridiculous
in what sense I did not understand well
Preset works fine now but there is a problem with control ingame (impossible to dash and regenerate ki ...) :§
finaly it's working héhé ! thank u so much :D
Hey, thanks for ur preset and the instructions mate :) U are the only one who says how to process to install this reshade so thank u so much ! But i still have a problem .. It seems it doesn't work with dxgi(direct 10+) game is crashing so i trying with direct3D9 and game doesnt crash but preset is not working in game .. So i'm waiting for a fix or something else ^^ Thank u anyway !