Effects=AdaptiveSharpen.fx,FakeHDR.fx,DOF.fx,FXAA.fx,Curves.fx,Tonemap.fx,FineSharp.fx,Vibrance.fx,LumaSharpen.fx,Clarity.fx
KeyMatsoDOF=118,0,0,0
KeyLumaSharpen=117,0,0,0
Techniques=Tonemap,Curves,Vibrance,Mode3,FXAA,HDR,AdaptiveSharpen,Clarity
TechniqueSorting=MatsoDOF,DPX,Levels,SMAA,Tonemap,Technicolor2,Curves,GaussianBlur,BloomAndLensFlares,LiftGammaGain,SurfaceBlur,Vibrance,FilmicPass,Colourfulness,Deband,ColorMatrix,AdvancedCRT,Daltonize,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,Emphasize,FilmGrain,FilmGrain2,Mode1,MartyMcFlyDOF,Mode3,FXAA,AdaptiveFog,HDR,HighPassSharp,HQ4X,Mode2,AdaptiveSharpen,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MotionBlur,MXAO,ReflectiveBumpmapping,Tint,AmbientLight,Border,Technicolor,CA,TiltShift,Cartoon,UIMask_Top,UIMask_Bottom,Clarity,Vignette,LeiFx_Tech,GlitchB,Nightvision,Nostalgia,ASCII,EGAfilter
[Clarity.fx]
ClarityBlendMode=2
ClarityRadius=4
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.200000
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000
ClarityViewMask=0
[FineSharp.fx]
cstr=0.900000
sstr=1.000000
pstr=1.272000
xstr=0.190000
lstr=1.490000
xrep=0.250000
[SMAA.fx]
EdgeDetectionType=2
EdgeDetectionThreshold=0.050000
MaxSearchSteps=64
MaxSearchStepsDiagonal=16
CornerRounding=25
DebugOutput=0
[Levels.fx]
BlackPoint=5
WhitePoint=245
HighlightClipping=0
[Tonemap.fx]
Defog=0.005000
Bleach=-0.050000
Gamma=0.950000
Exposure=0.000000
Saturation=-0.200000
FogColor=1.000000,0.000000,0.000000
[FXAA.fx]
Subpix=0.600000
EdgeThreshold=0.050000
EdgeThresholdMin=0.000000
[Curves.fx]
Mode=2
Formula=7
Contrast=0.300000
[AdaptiveSharpen.fx]
D_compr_low=0.200000
L_compr_low=0.100000
curve_height=0.400000
curveslope=1.000000
D_overshoot=1.000000
L_overshoot=1.000000
D_compr_high=0.500000
L_compr_high=0.300000
scale_lim=1.000000
scale_cs=1.000000
pm_p=-250.000000
[Colourfulness.fx]
colourfulness=0.200000
lim_luma=0.100000
[Vibrance.fx]
Vibrance=0.100000
VibranceRGBBalance=1.000000,1.000000,1.000000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=0.300000
GaussianBlurStrength=0.300000
[FakeHDR.fx]
HDRPower=1.200000
radius1=0.793000
radius2=0.800000
Good job man!