SweetFX Settings DB
Latest forum threads
1 day, 17 hours ago
2 days, 11 hours ago
2 days, 21 hours ago
3 days, 15 hours ago

PUBG 1.0 - Vibrant Clarity

Created by Camm
Added Jan. 30, 2018
Updated 30 Jan 22:14 CET
Shader used: ReShade
Preset description:
Techniques used: Clarity Colourfulness ColorMatrix Curves HighPassSharp LumaSharpen Vibrance FPS hit is minimal (4 FPS) on my testing. Aim was to sharpen the image, as well as give a somewhat realistic, but by preference, slightly oversaturated image. This helps with locating muzzle flash and seeing into shadows for example.
Download preset Show / Hide settings
KeyLumaSharpen=0,0,0,0 KeyClarity=0,0,0,0 KeyColourfulness=46,0,0,0 KeyCurves=0,0,0,0 KeyHighPassSharp=0,0,0,0 TechniqueSorting=Clarity,Colourfulness,Curves,HighPassSharp,LumaSharpen,Vibrance,ColorMatrix Techniques=Clarity,Colourfulness,Curves,HighPassSharp,LumaSharpen,Vibrance,ColorMatrix KeySMAA=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyVibrance=0,0,0,0 KeyTonemap=0,0,0,0 Effects=Vibrance.fx,HighPassSharpen.fx,Clarity.fx,LumaSharpen.fx,Colourfulness.fx,Curves.fx,ColorMatrix.fx [Clarity.fx] ClarityRadius=4 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassSharpStrength=0.720000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [Vibrance.fx] Vibrance=1.000000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Colourfulness.fx] colourfulness=1.000000 lim_luma=0.700000 [LumaSharpen.fx] sharp_strength=3.000000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Curves.fx] Mode=2 Formula=4 Contrast=0.270000 [ColorMatrix.fx] ColorMatrix_Red=0.390000,0.360000,0.400000 ColorMatrix_Green=0.000000,0.370000,0.450000 ColorMatrix_Blue=0.330000,0.325000,0.320000 Strength=0.100000


3 Feb 09:31 CET

yop! Thanks for reply !
i can't figure out why the frameratelimit only works with sweetfx 1.5..i'm using reshade for all my games since the beggining and it's the first time happening ...it means something goin' weird with a dll from reshade dunno...i did several clean install still the same shit..
Sure I am missing something.. however it doesn't really matters
using 110% screen rescale is enough to prevent my fps to never go beyond 120 to be free of tearing ...

2 Feb 12:55 CET

That is very odd as that shouldn't change it.

You could use adaptive sync in the nvidia control panel. Its a pretty minimal latency addition and you get your fps cap.

1 Feb 20:44 CET

Yo! i'm here for troubleshooting .. I can't cap my fps using GameUserSettings when i use reshade .. no problem with sweetfx 1.5 tho .. dunno wtf is going on..
i need to use reshade and cap my fps to 120 ...i can only use vsync or full uncapped fps ..
thanks for help.

You need to be logged in to post a comment