Effects=FakeHDR.fx,AdaptiveSharpen.fx,HighPassSharpen.fx,Levels.fx,MXAO.fx Techniques=AdaptiveSharpen,HDR,HighPassSharp,Levels,MXAO TechniqueSorting=AdaptiveSharpen,HDR,HighPassSharp,Levels,MXAO KeyMXAO=102,0,0,0 KeyHDR=102,0,0,0 KeyHighPassSharp=102,0,0,0 KeyLevels=102,0,0,0 KeyAdaptiveSharpen=102,0,0,0 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=0.330000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 scale_cs=0.056000 L_compr_high=0.334000 scale_lim=0.100000 pm_p=0.700000 [FakeHDR.fx] HDRPower=1.040000 radius1=0.793000 radius2=0.790000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendMode=1.000000 HighPassBlendIfDark=0.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [MXAO.fx] bMXAODebugViewEnable=0.000000 bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAONormalBias=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAOIndirectLightingAmount=4.000000 iMXAOSampleCount=24.000000 fMXAOIndirectLightingSaturation=1.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutStart=0.200000 fMXAOFadeoutEnd=0.400000