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Umbra

Created by Exodus
Added Feb. 19, 2018
Updated 19 Feb 10:07 CET
Shader used: ReShade
Preset description:
IMPORTANT: To activate it the first time you need to put the game on window or bordeless mode, press Alt+Tab and return to the game. If you don't do this, you won't be able to move the mouse in the Reshade GUI to activate or change the preset. "Umbra" is a Reshade 3.1 configuration created for any game with the mission to make the lighting, shadows and colors being the closest possible to HDR thanks to the analysis of some games with real HDR in PS4 Pro and Windows 10 (Creators Update) like InFamous Second Son, Final Fantasy XV, Deus Ex Mankind Divided, Uncharted 4, The Last of Us, Mass Effect Andromeda, Call of Duty: World War II or Ratchet & Clank. This preset has been created with a Benq VA/HDR monitor, keep in mind that depending on the monitor you've and the personal settings that you've put the preset may be better or worse.
Umbra: • AmbientLight • Clarity • Curves • DPX • FilmicPass • DOF(MatsoDOF)* • FXAA
*Note*: MatsoDOF is configurated for my, but I've disabled it because consumes between 5-10 fps. If you've a powerful PC and want to activate it you can do it and enjoy the preset with DOF. **Note**: I've optimized the preset as well as possible, with my PC configuration doesn't suffer any fall in the majority of the games, but depends on the power of each GPU that can have some FPS drops. ***Instalation note***: 1. Go to https://reshade.me/ 2. Download the installer 3. Install by selecting the game's executable from the folder where the game is installed 4. Of the shaders you are given to choose to download, choose the ones I've put on my list 5. Open the game and press Shift+F2, do the tutorial and create (Pushing "+" button) a preset called Umbra or whatever you want. 6. Go to "game".exe folder and open "Umbra".ini 7. Copy my preset from here (Press Show Settings) and paste in "Umbra".ini I hope you will enjoy it!
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Techniques=AmbientLight,Clarity,Curves,DPX,FilmicPass,FXAA TechniqueSorting=AmbientLight,Clarity,Curves,DPX,FilmicPass,SMAA,FXAA,GaussianBlur,HDR,LiftGammaGain,Vibrance,Levels,Technicolor,MatsoDOF,CA,Tonemap,Technicolor2,RingDOF,Clarity,MagicDOF,MartyMcFlyDOF,GP65CJ042DOF,BloomAndLensFlares Effects=Curves.fx,AmbientLight.fx,Clarity.fx,DPX.fx,FilmicPass.fx,FXAA.fx [GaussianBlur.fx] GaussianBlurRadius=3 GaussianBlurOffset=0.030000 GaussianBlurStrength=1.000000 [Clarity.fx] ClarityRadius=1.000000 ClarityBlendMode=3.000000 ClarityOffset=5.000000 ClarityDarkIntensity=0.250000 ClarityBlendIfDark=25.000000 ClarityBlendIfLight=110.000000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.200000 [Curves.fx] Mode=0 Formula=5 Contrast=0.100000 [AmbientLight.fx] alAdaptBaseMult=1.250000 alDebug=0 AL_DirtTex=0 alInt=3.000000 AL_Adaptive=2 alThreshold=85.000008 AL_Adaptation=2147483648 AL_Dirt=0 alAdapt=1.000000 alLensThresh=0.500000 alAdaptBaseBlackLvL=3 AL_Vibrance=2147483648 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=1.000000 fBloomSaturation=0.500000 fAnamFlareCurve=1.200000 bAnamFlareEnable=0.000000 fBloomThreshold=0.975000 fBloomAmount=1.540000 fLensdirtSaturation=2.000000 fLensdirtIntensity=0.400000 fBloomTint=1.000000,1.000000,1.000000 bLensdirtEnable=0.000000 fFlareLuminance=0.095000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 iGodraySamples=128.000000 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [CA.fx] Shift=0.500000,-0.500000 Strength=0.250000 [DOF.fx] DOF_AUTOFOCUS=2147483648 fADOF_ShapeCurvatureAmount=0.410000 DOF_FARBLURCURVE=1000.000000 DOF_MOUSEDRIVEN_AF=0 fRingDOFBias=2.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.240000 fGPDOFChromaAmount=0.400000 DOF_INFINITEFOCUS=0.010000 DOF_MANUALFOCUSDEPTH=1.000000 DOF_FOCUSSAMPLES=10 bADOF_ShapeApertureEnable=0 DOF_NEARBLURCURVE=8.500000 DOF_FOCUSRADIUS=0.001000 bGPDOFPolygonalBokeh=2147483648 fGPDOFBrightnessMultiplier=2.000000 fRingDOFFringe=0.500000 DOF_BLURRADIUS=100.000008 iRingDOFSamples=30 fADOF_BokehCurve=4.040000 iRingDOFRings=8 fADOF_ShapeDiffusionAmount=1.000000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=30.000002 bADOF_ShapeCurvatureEnable=2147483648 iADOF_ShapeChromaMode=3 iADOF_ImageChromaHues=5 iMagicDOFBlurQuality=8 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=10.000000 iGPDOFQuality=6 bMatsoDOFChromaEnable=2147483648 fADOF_SmootheningAmount=0.500000 iGPDOFPolygonCount=5 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 bADOF_ShapeDistortEnable=0 fGPDOFBias=10.000000 fMatsoDOFChromaPow=0.200000 fMatsoDOFBokehCurve=9.470000 iMatsoDOFBokehQuality=10 iADOF_ShapeQuality=255 fMatsoDOFBokehAngle=360.000031 fADOF_ImageChromaCurve=1.625000 bADOF_RotAnimationEnable=2147483648 fADOF_RotAnimationSpeed=5.000000 fADOF_ShapeApertureAmount=1.000000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.050000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=6.500000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=2147483648 bADOF_ShapeWeightEnable=0 fADOF_ImageChromaAmount=3.078000 [DPX.fx] RGB_Curve=11.000000,11.000000,11.000000 Strength=0.075000 RGB_C=0.420000,0.420000,0.400000 Contrast=0.000000 Saturation=1.000000 Colorfulness=2.000000 [Technicolor2.fx] ColorStrength=0.352941,0.392157,0.392157 Saturation=0.837500 Brightness=1.000000 Strength=0.075000 [Technicolor.fx] Power=6.000000 RGBNegativeAmount=0.901961,0.901961,0.901961 Strength=0.062500 [FakeHDR.fx] HDRPower=1.100000 radius1=0.850000 radius2=0.860000 [FilmicPass.fx] Strength=1.000000 Linearization=1.500000 Fade=0.000000 Contrast=0.995000 Bleach=0.900000 BaseGamma=1.030000 Saturation=0.000000 RedCurve=2.000000 GreenCurve=2.000000 BlueCurve=2.000000 BaseCurve=2.000000 EffectGamma=0.000000 EffectGammaB=1.000000 EffectGammaR=1.000000 EffectGammaG=1.000000 LumCoeff=0.000000,0.000000,0.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [FXAA.fx] Subpix=0.500000 EdgeThreshold=0.350000 EdgeThresholdMin=0.001000 [Levels.fx] BlackPoint=-3 WhitePoint=255 HighlightClipping=0 [LiftGammaGain.fx] RGB_Lift=1.015000,1.015000,1.015000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.015000,1.015000,1.015000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.075000 MaxSearchSteps=64 MaxSearchStepsDiagonal=16 CornerRounding=64 DebugOutput=0 [Tonemap.fx] Gamma=1.000000 Bleach=0.010000 Defog=0.005000 Exposure=0.020000 Saturation=0.030000 FogColor=0.470588,0.470588,0.470588 [Vibrance.fx] Vibrance=0.135000 VibranceRGBBalance=1.015000,1.020000,1.015000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.337000 D_compr_high=0.504000 scale_lim=0.100000 pm_p=0.750000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000

Comments

Exodus
22 Feb 23:18 CET

Thanks! :D

Bl4ckH4nd
22 Feb 15:50 CET

Oh crap, I'm so sorry, I completely missed that. Major derp from me there.

Thanks for helping out, got your Nioh preset too, awesome :D

Exodus
22 Feb 00:07 CET

Thanks, if you read the first note that says "important", you will find the answer.

Bl4ckH4nd
21 Feb 13:22 CET

Awesome looking preset. Any advice on how I can activate it? My mouse cursor freaks out as soon as I open the ReShade interface. Is there another way to activate the preset?

Thanks in advance :)

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