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Preset for HITMAN™ 2015
Created by Exodus
Added July 23, 2018
Updated 23 Jul 16:13 CEST
Shader used: ReShade
Preset description:
"HDReam" is a Reshade 3.X configuration created for any game with the mission to enhance the lighting, shadows and colors and make it very similar to the HDR effect.
HDReam: • AmbientLight* • Clarity2 • DPX • FilmicPass • MultiLUT • SMAA
*Note*: AmbientLight is configurated by me, but I've disabled it because consumes between 3-8 fps. If you've a powerful PC or you don't care if you've drops and want to activate, you can do it. **Note**: I've optimized the preset as well as possible, with my PC configuration doesn't suffer any drop in the majority of the games, but depends on the power of each GPU/CPU that could have some FPS drops. This preset has been created with a Benq VA/HDR monitor, keep in mind that depending on the monitor you've and the personal settings that you've put the preset may be better or worse. ***Instalation note***: 1. Go to https://reshade.me/ 2. Download the installer 3. Install by selecting the game's executable from the folder where the game is installed 4. Of the shaders you are given to choose to download, choose the ones I've put on my list 5. Open the game and press Shift+F2, do the tutorial and create (Pushing "+" button) a preset called HDReam or whatever you want. 6. Go to "game".exe folder and open "HDReam".ini 7. Copy my preset from here (Press Show Settings) and paste in "HDReam".ini I hope you will enjoy it!
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KeySMAA=104,0,0,0 Techniques=SMAA,Clarity2,DPX,FilmicPass,MultiLUT TechniqueSorting=SMAA,FXAA,Clarity2,DPX,FilmicPass,MultiLUT,HDR,FilmicAnamorphSharpen,AmbientLight,GaussianBlur KeyFilmicAnamorphSharpen=111,0,0,0 Effects=Clarity2.fx,SMAA.fx,FXAA.fx,MultiLUT.fx,DPX.fx,FilmicPass.fx,FilmicAnamorphSharpen.fx KeyFXAA=105,0,0,0 [GaussianBlur.fx] GaussianBlurRadius=2 GaussianBlurOffset=0.600000 GaussianBlurStrength=0.200000 [Clarity2.fx] ClarityBlendMode=3 ClarityRadius=2 ClarityOffset=7.500000 ClarityDarkIntensity=0.000000 BlendIfRange=0.900000 ClarityBlendIfDark=25 ClarityBlendIfLight=75 ClarityStrength=0.600000 MaskContrast=0.150000 ClarityLightIntensity=0.000000 DitherStrength=1.000000 DebugMode=0 [SMAA.fx] EdgeDetectionType=2 EdgeDetectionThreshold=0.005000 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 CornerRounding=96 DebugOutput=0 [AmbientLight.fx] alAdaptBaseMult=1.250000 alDebug=0 AL_DirtTex=0 alInt=3.250000 AL_Adaptive=2 alThreshold=75.000000 AL_Adaptation=4294967295 AL_Dirt=0 alAdapt=1.000000 alLensThresh=0.500000 alAdaptBaseBlackLvL=3 AL_Vibrance=4294967295 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [Curves.fx] Mode=0 Formula=5 Contrast=0.100000 [FXAA.fx] Subpix=0.500000 EdgeThreshold=0.350000 EdgeThresholdMin=0.001000 [DPX.fx] RGB_Curve=8.250000,8.250000,8.250000 Strength=0.100000 RGB_C=0.450000,0.450000,0.450000 Contrast=-0.050000 Saturation=0.650000 Colorfulness=1.500000 [FilmicAnamorphSharpen.fx] Strength=1.250000 Preview=0 Coefficient=0 Offset=1 Clamp=0.650000 Contrast=128 [FilmicPass.fx] Strength=1.000000 Linearization=0.800000 Fade=0.000000 Contrast=0.995000 Bleach=0.910000 BaseGamma=1.050000 Saturation=0.005000 RedCurve=2.000000 GreenCurve=2.000000 BlueCurve=2.000000 BaseCurve=2.000000 EffectGamma=0.000000 EffectGammaB=1.000000 EffectGammaR=1.000000 EffectGammaG=1.000000 LumCoeff=0.000000,0.000000,0.000000 [MultiLUT.fx] fLUT_LutSelector=8 fLUT_AmountChroma=0.100000 fLUT_AmountLuma=0.500000 [FakeHDR.fx] HDRPower=1.200000 radius1=0.925000 radius2=0.960000


23 Jul 20:00 CEST

is far from the HDR effect

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