Effects=Tonemap.fx,AmbientLight.fx,LiftGammaGain.fx,LumaSharpen.fx,SMAA.fx Techniques=AmbientLight,LiftGammaGain,LumaSharpen,SMAA,Tonemap TechniqueSorting=AmbientLight,LiftGammaGain,LumaSharpen,SMAA,Tonemap [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 alInt=8.000000 AL_DirtTex=0 AL_Adaptive=0 alThreshold=15.000000 AL_Adaptation=1 AL_Dirt=0 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=4294967295 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0 alLensInt=2.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.050000,1.000000,1.100000 RGB_Gain=1.000000,1.000000,1.000000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.005000 Exposure=0.050000 Saturation=1.220000 FogColor=0.243515,0.715686,0.214004