1 hour, 43 minutes ago
Illenium supreme legacy
Preset description:
Illenium Reshade Based in GTA V and Need for Speed: Payback
DOWNLOAD FILES = https://www.gtainside.com/en/sanandreas/mods/119816-reshade-based-in-gta-v-and-need-for-speed-payback
NOTE : please make one backup of your game, before installing this
DESCRIPTION AND FEATURES
This is a Illenium ReShade for Grand Theft Auto : San Andreas that brings tons of optional cinematic features like with it that you can disable at the click of a button, literally, from in game. This while this reshade is iluminated :), it does maintain a believable color palette and seeks to color-correct the game's native yellow tint. This preset's colors are cooler (in tone) than my companion preset for this one. The optional cinematic features this ReShade brings include Bloom depth-of-field, one good sistem of Light, , chromatic aberration and anamorphic lens distortion, and enhanced and lens dirt.
I hope you like it!
Please follow all instructions for a proper install, especially the critical ones right below.
I've set up toggle keys for all the cinematic effects I've added. And they're remappable with the in-game ReShade menu.
Please let me know if you have any questions.
Hope you like it!
- AlexReal (that's me) with love
CRASHING AND GAME SETTINGS HELP
1. For me, the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled.
2. I had to rename my reshade file "dxgi.dll" to "d3d9.dll" to get the game to stop crashing on launch.
3. I've tested and optimized this ReShade for the game's default in-game brightness. Tested on Ultra settings.
4. Toggle depth-of-field - / on numberpad (quick tip, I'm still tweaking DoF, but right now the DoF can sometimes obscure the inventory screen, to fix this, either disable DoF when in the inventory OR just rotate Carl Jonhson to the side a little and it the DoF will stop obscuring the hud)
♦ Based skydome
♦ HDR
♦ Fake HDR
♦ Dynamic Lightning addon
♦ MXAO from ( Marty MCFly optional )
♦ One bloom not much strong
♦ Powerful Color Correction
♦ SMAA
♦ FXAA
♦ Powerful Anti Aliasing
CONTROLS
All of these are remappable once in game. (make sure numberpad is enabled or the controls won't work). The on/off function and menu functions are located in the ReShade's "Settings" tab, if you wish to change those hotkeys.F8
I recommend opening the ReShade GUI's setting's menu and changing the following:
Toggle ReShade on and off with the END key
Toggle ReShade menu/gui with F8
INSTALLATION INSTRUCTIONS:
1. Download latest version of ReShade from here: https://reshade.me/ (3.4.1 at the time of posting this)
2. Run the ReShade .exe and select startup_SP.bat in your GTA San Andreas main folder. (if installed to Steam's default location, can usually be found here: "... C:\Program Files\Rockstar Games\GTA San Andreas"
3. Choose the DirectX 10+ version
4. Say yes when it ask if you want to download a collection of shaders. But then click "uncheck all" when it asks which effects you want to download. Don't worry, I supply the folder you need with all the effects my ReShades use.
5. Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the file name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found startup_SP.bat and where your reshade-shaders folder should now also be installed.
[Illenium INSTRUCTIONS]
6. I had to rename my reshade file "dxgi.dll" to "d3d9.dll" to get the game to stop crashing on launch.
7. Download the reshade-shaders folder from my GTAinside link here: https://www.gtainside.com/user/5%20ALEX and copy-paste this folder over your existing reshade-shaders folder in your Assassin's Creed Odyssey main folder. Don't worry, you are just pasting over other reshade files, not your game's actual files.
8. Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu and hit the "continue" button prompt to finish the ReShade tutorial (if it's your first time launching the game with ReShade installed). Toggle the effect with the scroll-lock key to ensure it's installed correctly. You can change these keys in the ReShade's settings menu.
9. Go to the in game Reshade "Settings" tab and make sure "RESHADE_DEPTH_INPUT_IS_REVERSED=1", make sure "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1", AND make sure "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1500.0" (without the quotes, of course) and then go back to the main "Home" reshade menu tab and click "reload" at the bottom of that reshade menu.
Failure to do this will render your entire screen 100% blurry while Depth-of-Field (DoF) is on.
[END INSTRUCTIONS]
UNINSTALLING
1. Delete the "reshade-shaders" folder, "ReShade.ini" file, "dxgi.dll", and "timecyc.dat" file from your game folder. That's it.
CONTACT
-- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCQL1QaxxQdM2rSEIAXo9X-A?view_as=subscriber --
-- Please follow me on twitter: https://twitter.com/@TheTrueAlexReal --
I hope you like it, i see you later!
Effects=FXAA.fx,AmbientLight.fx,FineSharp.fx,Clarity.fx,Colourfulness.fx,EyeAdaption.fx,FilmicAnamorphSharpen.fx,FakeHDR.fx,FilmicPass.fx,Vibrance.fx,HighPassSharpen.fx,Levels.fx,LightDoF.fx,SMAA.fx,Tonemap.fx
Techniques=AmbientLight,Clarity,Colourfulness,EyeAdaption,HDR,FilmicAnamorphSharpen,FilmicPass,Mode1,FXAA,HighPassSharp,Levels,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,SMAA,Tonemap,Vibrance
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0.000000
iAdapt_Precision=2.700000
[SMAA.fx]
EdgeDetectionType=1.000000
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000
[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0.000000
HighPassBlendMode=1.000000
HighPassBlendIfDark=0.000000
HighPassBlendIfLight=255.000000
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HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[AmbientLight.fx]
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alAdaptBaseMult=1.000000
alInt=10.150000
AL_DirtTex=0.000000
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alThreshold=15.000000
AL_Adaptation=1.000000
alAdapt=0.700000
AL_Dirt=1.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=0.500000
AL_Vibrance=0.000000
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0.000000
alLensInt=2.000000
[Tonemap.fx]
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Bleach=0.000000
Defog=0.000000
Exposure=0.000000
Saturation=0.000000
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[Bloom.fx]
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fBloomThreshold=0.800000
fLensdirtSaturation=2.000000
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fLensdirtIntensity=0.400000
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fFlareLuminance=0.095000
bLensdirtEnable=0.000000
iLensdirtMixmode=1.000000
bLenzEnable=0.000000
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareCurve=1.200000
bAnamFlareEnable=0.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
fChapFlareTreshold=0.900000
bChapFlareEnable=0.000000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
iGodraySamples=128.000000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=106.000000
fRBM_LowerThreshold=0.040000
fRBM_ReliefHeight=0.100000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.160000
fRBM_FresnelMult=0.240000
fRBM_UpperThreshold=0.080000
fRBM_ColorMask_Red=0.640000
fRBM_ColorMask_Yellow=0.480000
fRBM_ColorMask_Green=0.700000
fRBM_ColorMask_Cyan=0.560000
fRBM_ColorMask_Blue=0.480000
fRBM_ColorMask_Magenta=0.720000
[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6.000000
[LightDoF.fx]
fLightDoF_Width=5.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
f2LightDoF_CA=0.000000,1.000000
fLightDoF_Amount=10.000000
bLightDoF_UseCA=0.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_ManualFocus=0.000000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_AutoFocusSpeed=0.100000
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0.000000
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0.000000
[Levels.fx]
BlackPoint=16.000000
WhitePoint=235.000000
HighlightClipping=0.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LumaSharpen.fx]
pattern=1.000000
sharp_strength=0.650000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000
[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
scale_cs=0.056000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
pm_p=0.700000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
BaseGamma=1.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
EffectGamma=0.650000
EffectGammaB=1.000000
EffectGammaR=1.000000
EffectGammaG=1.000000
LumCoeff=0.212656,0.715158,0.072186
[FilmicAnamorphSharpen.fx]
Strength=1.000000
Coefficient=0.000000
Offset=1.000000
Clamp=1.000000
Contrast=128.000000
Preview=0.000000
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[EyeAdaption.fx]
fAdp_Speed=0.100000
fAdp_BrightenCurve=1.000000
fAdp_DarkenCurve=0.500000
fAdp_BrightenThreshold=0.200000
fAdp_BrightenBlack=0.500000
bAdp_BrightenEnable=1.000000
bAdp_DarkenEnable=1.000000
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
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fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000
[Denoise.fx]
LerpCoefficeint=0.800000
NoiseLevel=0.150000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[Curves.fx]
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[CRT.fx]
ScanlineGaussian=1.000000
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Resolution=1.150000
Curvature=0.000000
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Gamma=2.400000
MonitorGamma=2.200000
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Overscan=1.010000
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[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
[Clarity.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
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ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
[ASCII.fx]
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Ascii_font_g=255.000000
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