Effects=FXAA.fx,Curves.fx,AmbientLight.fx,LumaSharpen.fx,Colourfulness.fx,FakeHDR.fx,GaussianBlur.fx,MXAO.fx,Sepia.fx,Technicolor.fx,Vibrance.fx Techniques=AmbientLight,Colourfulness,Curves,HDR,FXAA,GaussianBlur,LumaSharpen,MXAO,Tint,Technicolor,Vibrance TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,CinematicDOF,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,Cross_Cursor,Depth3D,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,HSLShift,Layer,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,Before,After,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [PerfectPerspective.fx] FOV=90.000000 Borders=1.000000 Vertical=0.618000 Type=0.000000 ResScale=1.000000 Color=0.027000,0.027000,0.027000,0.902000 Debug=0.000000 Zooming=1.000000 [Denoise.fx] NoiseLevel=0.010000 LerpCoefficeint=0.200000 WeightThreshold=0.030000 CounterThreshold=0.000000 GaussianSigma=50.000000 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1.000000 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] curve_height=0.010000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 pm_p=0.700000 [FakeHDR.fx] HDRPower=1.200000 radius1=0.800000 radius2=0.790000 [Chromakey.fx] Threshold=0.100000 Pass=0.000000 Color=0.000000 CustomColor=1.000000,0.000000,0.000000 [LumaSharpen.fx] sharp_strength=3.000000 pattern=3.000000 sharp_clamp=1.000000 offset_bias=1.000000 show_sharpen=0.000000 [Colourfulness.fx] colourfulness=2.000000 lim_luma=1.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [SurfaceBlur.fx] BlurRadius=1.000000 DebugMode=0.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=2.000000 Formula=0.000000 Contrast=1.000000 [Deband.fx] Threshold=0.000000 Range=16.000000 Iterations=1.000000 Grain=0.000000 [Depth3D.fx] Depth_Map_Adjust=7.500000 Depth_Map=0.000000 Divergence=25.000000 Offset=0.000000 ZPD_GUIDE=0.000000 Depth_Map_View=0.000000 ZPD=0.010000 Auto_Depth_Range=0.000000 Depth_Map_Flip=0.000000 Weapon_Scale=0.000000 Weapon_Adjust=0.000000,2.000000,1.500000 Stereoscopic_Mode=0.000000 Anaglyph_Desaturation=1.000000 Perspective=0.000000 Eye_Swap=0.000000 Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000 [DepthHaze.fx] FogStart=0.200000 EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [Emphasize.fx] FocusDepth=0.020000 Sphere_FocusVertical=0.500000 FocusRangeDepth=0.001000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 Spherical=0.000000 BlendFactor=0.000000 Sphere_FocusHorizontal=0.500000 Sphere_FieldOfView=75.000000 EffectFactor=0.900000 [FilmicPass.fx] Linearization=0.500000 Strength=0.850000 Contrast=1.000000 Fade=0.400000 Bleach=0.000000 BaseGamma=1.000000 Saturation=-0.150000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 EffectGammaB=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 LumCoeff=0.212656,0.715158,0.072186 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [MXAO.fx] MXAO_FADE_DEPTH_END=0.400000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000 MXAO_DEBUG_VIEW_ENABLE=0.000000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0.000000 [Prism.fx] Aberration=15.000000 SampleCount=8.000000 Curve=4.000000 Automatic=1.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Technicolor.fx] Power=8.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.350000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=1.400000 AL_DirtTex=0.000000 AL_Adaptive=0.000000 alThreshold=0.000000 AL_Adaptation=1.000000 alAdapt=0.700000 AL_Dirt=1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.500000 AL_Vibrance=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 alLensInt=2.000000