//>Global Parameters<\\
#define DOF_METHOD 4 //[1:5] //-1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF 5: Marty McFly Advanced DOF
#define DOF_AUTOFOCUS 1 //[0:1] //-Enables automated focus recognition based on samples around autofocus center.
#define DOF_FOCUSPOINT float2(0.5,0.5) //[0.0:1.0] //-X and Y coordinates of autofocus center. Axes start from upper left screen corner.
#define DOF_FOCUSSAMPLES 6 //[3:10] //-Amount of samples around the focus point for smoother focal plane detection.
#define DOF_FOCUSRADIUS 0.05 //[0.02:0.20] //-Radius of samples around the focus point.
#define DOF_NEARBLURCURVE 6.60 //[0.50:1000.00] //-Curve of blur closer than focal plane. Higher means less blur.
#define DOF_FARBLURCURVE 2.90 //[0.05:5.00] //-Curve of blur behind focal plane. Higher means less blur.
#define DOF_MANUALFOCUSDEPTH 0.02 //[0.00:1.00] //-Depth of focal plane when autofocus is off. 0.0 means camera, 1.0 means infinite distance.
#define DOF_INFINITEFOCUS 1.00 //[0.01:1.00] //-Distance at which depth is considered as infinite. 1.0 is standard. Low values only produce out of focus blur when focus object is very close to the camera. Recommended for gaming.
#define DOF_BLURRADIUS 15.0 //[2.0:100.0] //-Maximal blur radius in pixels.