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Splinter Cell Remastered

Created by MOJ
Added Dec. 23, 2019
Shader used: ReShade
Preset description:
Game: Tom Clancy's Splinter Cell Preset: Splinter Cell Remastered Author: Markie Effects added: ----------------------------------------------- *LEVELS *DPX *CURVES *LUMASHARPEN *CLARITY *ADAPTIVESHARPEN *SMAA -----------------------------------------------
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Techniques=Levels,DPX,Curves,LumaSharpen,Clarity,AdaptiveSharpen,SMAA TechniqueSorting=Levels,DPX,Curves,LumaSharpen,Clarity,AdaptiveSharpen,SMAA [Clarity.fx] ClarityRadius=4 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [Levels.fx] BlackPoint=5 WhitePoint=235 HighlightClipping=0 [LumaSharpen.fx] pattern=1 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.000000 Saturation=2.500004 Colorfulness=2.500000 [Curves.fx] Mode=0 Formula=4 Contrast=0.250000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 pm_p=0.700000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 CornerRounding=25 DebugOutput=0

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