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Splinter Cell Remastered

Created by Markie
Added Dec. 23, 2019
Updated 13 Nov 17:07 CET
Shader used: ReShade
Preset description:
Game: Tom Clancy's Splinter Cell Preset: Splinter Cell Remastered Author: Markie ----------------------------------------------- Note: If this preset looks too dark for you, just reduce whatever contrast/gamma setting i've used on it, in case i did. Could be Curves (Contrast), HDR (HDRPower) or Levels (Levels_black_point). ----------------------------------------------- Effects added: ----------------------------------------------- *LEVELS *DPX *CURVES *LUMASHARPEN *CLARITY *ADAPTIVESHARPEN *SMAA -----------------------------------------------
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Techniques=DPX,Curves,Levels,Clarity,LumaSharpen,AdaptiveSharpen,SMAA TechniqueSorting=DPX,Curves,Levels,Clarity,LumaSharpen,AdaptiveSharpen,SMAA [Clarity.fx] ClarityRadius=4 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [Levels.fx] BlackPoint=4 WhitePoint=235 HighlightClipping=0 [LumaSharpen.fx] pattern=1 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.000000 Saturation=2.500004 Colorfulness=2.500000 [Curves.fx] Mode=0 Formula=4 Contrast=0.250000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 pm_p=0.700000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 CornerRounding=25 DebugOutput=0

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