Effects=MXAO.fx,Vibrance.fx,MagicBloom.fx,dof_plus.fx,Curves.fx,Colourfulness.fx,Pirate_Depth.fx
KeyColourfulness=0
KeyCurves=0
KeyDepthOfField=35,0,0,0
KeyGaussianBlur=0
KeyMagicBloom=0
KeyMXAO=0
KeyPirate_DepthPreProcess=0
KeyPirate_DOF=0
KeyPirate_GI=0
KeyPirate_LumaSharpen=0
KeyPirate_SSAO=0
KeySSR=0
KeyVibrance=0
PreprocessorDefinitions=
Techniques=MXAO,Curves,MagicBloom,Colourfulness,Vibrance,Pirate_DepthPreProcess,Pirate_SSAO,Pirate_LumaSharpen,Pirate_GI,SSR,Pirate_FXAA
TechniqueSorting=MXAO,Curves,MagicBloom,Colourfulness,Vibrance,Pirate_DepthPreProcess,Pirate_DOF,Pirate_SSAO,Pirate_LumaSharpen,Pirate_GI,SSR,Pirate_FXAA,Chromakey,GaussianBlur,AdaptiveFog,AdaptiveSharpen,ADOF,AdvancedCRT,After,AmbientLight,ASCII,AspectRatioPS,AspectRatioComposition,Before,Bloom,BloomAndLensFlares,Border,CA,Cartoon,ChromaticAberration,CinematicDOF,Clarity,ColorFilter,ColorfulPoster,ColorIsolation,ColorMatrix,Comic,Daltonize,Deband,DELC_Sharpen,Depth3D,DepthHaze,DisplayDepth,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,FXAA,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HotsamplingHelper,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,LumaSharpen,LUT,MagicDOF,MartyMcFlyDOF,MatsoDOF,MeshEdges,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MultiTonePoster,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,Pirate_Bloom,Pirate_Curve,Pirate_LightAdaptation,Pirate_Tonemap,Pirate_Vibrance,Pirate_Vignette,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RemoveTint,RetroTint,RingDOF,RTGlobalIllumination,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vignette
[AdaptiveFog.fx]
BloomPower=32.799999
BloomThreshold=9.800000
BloomWidth=0.200000
FogColor=0.900000,0.900000,0.900000
FogCurve=50.000000
FogStart=0.301000
MaxFogFactor=1.000000
[Chromakey.fx]
AntiAliased=1
Color=2
CustomColor=1.000000,0.976643,0.602941
FOV=28
Pass=0
RadialX=1
RadialY=0
Threshold=0.046000
[ColorFilter.fx]
BlendMode1=0
BlendMode2=0
BlendMode3=3
BlendMode4=5
BlendMode5=6
BlendMode6=0
DebugMode1=0
DebugMode2=0
DebugMode3=0
DebugMode4=0
DebugMode5=0
DebugMode6=0
FilterColor1=1.000000,0.717647,0.156863
FilterColor2=0.000000,1.000000,0.000000
FilterColor3=0.509804,0.294118,0.000000
FilterColor4=0.000000,0.000000,1.000000
FilterColor5=1.000000,0.490196,0.000000
FilterColor6=0.039216,0.000000,0.156863
LowerThreshold1=0.300000
LowerThreshold2=0.000000
LowerThreshold3=0.200000
LowerThreshold4=0.100000
LowerThreshold5=0.500000
LowerThreshold6=0.000000
Strength1=0.085000
Strength2=-0.010000
Strength3=0.070000
Strength4=0.059000
Strength5=0.090000
Strength6=0.080000
ThresholdRange1=0.500000
ThresholdRange2=0.000000
ThresholdRange3=0.300000
ThresholdRange4=0.300000
ThresholdRange5=0.500000
ThresholdRange6=0.220000
UpperThreshold1=0.700000
UpperThreshold2=1.000000
UpperThreshold3=0.800000
UpperThreshold4=0.300000
UpperThreshold5=0.900000
UpperThreshold6=0.200000
UseFilter1=1
UseFilter2=0
UseFilter3=0
UseFilter4=1
UseFilter5=1
UseFilter6=1
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=-0.060000
col_noise=1
enable_dither=0
lim_luma=0.100000
[Curves.fx]
Contrast=0.650000
Formula=4
Mode=0
[DOF.fx]
bADOF_ImageChromaEnable=0
bADOF_RotAnimationEnable=0
bADOF_ShapeAnamorphEnable=0
bADOF_ShapeApertureEnable=0
bADOF_ShapeChromaEnable=0
bADOF_ShapeCurvatureEnable=0
bADOF_ShapeDiffusionEnable=0
bADOF_ShapeDistortEnable=0
bADOF_ShapeWeightEnable=0
bGPDOFPolygonalBokeh=1
bMatsoDOFChromaEnable=1
DOF_AUTOFOCUS=1
DOF_BLURRADIUS=15.000000
DOF_FARBLURCURVE=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
DOF_FOCUSRADIUS=0.050000
DOF_FOCUSSAMPLES=6
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_MOUSEDRIVEN_AF=0
DOF_NEARBLURCURVE=1.600000
fADOF_BokehCurve=4.000000
fADOF_ImageChromaAmount=3.000000
fADOF_ImageChromaCurve=1.000000
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeAnamorphRatio=0.200000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeChromaAmount=0.125000
fADOF_ShapeCurvatureAmount=0.300000
fADOF_ShapeDiffusionAmount=0.100000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeRotation=15.000000
fADOF_ShapeWeightAmount=1.000000
fADOF_ShapeWeightCurve=4.000000
fADOF_SmootheningAmount=1.000000
fGPDOFBias=10.000000
fGPDOFBiasCurve=2.000000
fGPDOFBrightnessMultiplier=2.000000
fGPDOFBrightnessThreshold=0.500000
fGPDOFChromaAmount=0.150000
fMagicDOFColorCurve=4.000000
fMatsoDOFBokehAngle=0.000000
fMatsoDOFBokehCurve=8.000000
fMatsoDOFChromaPow=1.400000
fRingDOFBias=0.000000
fRingDOFFringe=0.500000
fRingDOFGain=27.000000
fRingDOFThreshold=0.700000
iADOF_ImageChromaHues=5
iADOF_ShapeChromaMode=3
iADOF_ShapeQuality=17
iGPDOFPolygonCount=5
iGPDOFQuality=6
iMagicDOFBlurQuality=8
iMatsoDOFBokehQuality=2
iRingDOFRings=4
iRingDOFSamples=6
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[GaussianBlur.fx]
GaussianBlurOffset=1.000000
GaussianBlurRadius=4
GaussianBlurStrength=0.300000
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
iAdapt_Precision=2
iDebug=0
[MXAO.fx]
bMXAODebugViewEnable=0.000000
bMXAOSmoothNormalsEnable=1.000000
fMXAOAmbientOcclusionAmount=1.260000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
fMXAOFadeoutEnd=0.400000
fMXAOFadeoutStart=0.200000
fMXAOIndirectLightingAmount=0.840000
fMXAOIndirectLightingSaturation=1.740000
fMXAONormalBias=0.000000
fMXAOSampleRadius=2.470000
iMXAOBayerDitherLevel=3.000000
iMXAOSampleCount=24.000000
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.317000
MXAO_FADE_DEPTH_START=0.058000
MXAO_GAMMA=1.494000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.000000
MXAO_SAMPLE_RADIUS=0.500000
MXAO_SSAO_AMOUNT=4.000000
MXAO_SSIL_AMOUNT=4.587000
MXAO_SSIL_GAMMA=1.247000
MXAO_SSIL_SATURATION=1.645000
MXAO_SSIL_SATURATION_FILTER=0.000000
[Pirate_Depth.fx]
DEPTH_AO_ALCHEMY_ANGLE=-0.000300
DEPTH_AO_ALCHEMY_DISTANCE=0.000020
DEPTH_AO_ALCHEMY_STRENGTH=0.005000
DEPTH_AO_BLEND_MODE=1
DEPTH_AO_BLUR_NOISE=0.000000
DEPTH_AO_BLUR_RADIUS=1.000000
DEPTH_AO_BLUR_WEIGHT=1.000000
DEPTH_AO_CULL_HALO=0.000000
DEPTH_AO_CURVE_MODE=1
DEPTH_AO_DEBUG=0
DEPTH_AO_DEBUG_IMAGE=0.100000
DEPTH_AO_MANUAL_CURVE=1.000000
DEPTH_AO_MANUAL_FAR=500.000000
DEPTH_AO_MANUAL_NEAR=1.000000
DEPTH_AO_RADIUS=50.000000
DEPTH_AO_STRENGTH=5.000000
DEPTH_DEBUG=0
DEPTH_FARPLANE=200.000000
DEPTH_INVERT=0
DEPTH_INVERT_Y=0
DEPTH_USE_FARPLANE=1
DOF_BLEND=0.300000
DOF_BOKEH_BIAS=1.000000
DOF_BOKEH_CONTRAST=0.040000
DOF_DEBUG=0
DOF_FAR_STRENGTH=1.000000
DOF_FOCAL_CURVE=1.000000
DOF_FOCAL_RANGE=0.000000
DOF_FOCUS_SPEED=0.500000
DOF_FOCUS_SPREAD=0.050000
DOF_FOCUS_X=0.500000
DOF_FOCUS_Y=0.500000
DOF_HYPERFOCAL=0.900000
DOF_MANUAL_FOCUS=0.500000
DOF_NEAR_STRENGTH=0.500000
DOF_RADIUS=1.000000
DOF_SCRATCHES_STRENGTH=0.150000
FOV=75
FOV_DEBUG=0
GI_DIFFUSE_BLEND_MODE=2
GI_DIFFUSE_CURVE_MODE=4
GI_DIFFUSE_DEBUG=0
GI_DIFFUSE_RADIUS=1.000000
GI_DIFFUSE_STRENGTH=4.000000
GI_REFLECT_RADIUS=1.000000
LUMA_MODE=3
[Pirate_FXAA.fx]
FXAA_DEBUG=0
FXAA_RADIUS=1.000000
FXAA_STRENGTH=1.000000
[Pirate_Lumasharpen.fx]
LUMASHARPEN_DEBUG=0
LUMASHARPEN_RADIUS=0.500000
LUMASHARPEN_STRENGTH=0.500000
LUMA_MODE=3
[qUINT_rtgi.fx]
RT_AO_AMOUNT=4.000000
RT_DEBUG_VIEW=0
RT_FADE_DEPTH=0.000000,0.500000
RT_IL_AMOUNT=4.000000
RT_RAY_AMOUNT=9
RT_RAY_STEPS=6
RT_SAMPLE_RADIUS=4.000000
RT_SIZE_SCALE=1.000000
RT_Z_THICKNESS=1.000000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[RBM.fx]
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Magenta=1.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_UpperThreshold=0.200000
iRBM_SampleCount=32.000000
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=39.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Magenta=1.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_FresnelMult=0.430000
fRBM_FresnelReflectance=0.390000
fRBM_LowerThreshold=0.300000
fRBM_ReliefHeight=0.160000
fRBM_UpperThreshold=0.250000
iRBM_SampleCount=32
[SMAA.fx]
CornerRounding=99
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.200000
EdgeDetectionType=1
MaxSearchSteps=112
MaxSearchStepsDiagonal=20
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
And when you open there it should load
It's true! And it annoys me! All friends say this is your "ReShade" Makes soap!
I looked and saw or he didn’t like DOF! And everyone is talking about soap and the fact that I'm changing colors! Here is the semi poster I made with Ray Tracng in ReShade!-
https://mega.nz/file/FJRggCAL#lSf0UPYff9Ta6wSF8lEKfps_FwY6v1-M-tzkW1PzZM8 I added more fxaa, smaa, gausblur ... They drove everything! Soap! Everything is blurry! Soryan about a very big koment!
"Google Translate"
it's complicated to help someone make a reshade as it's a very personal vision. The tastes of some are not necessarily those of others!
And I also asked that someone help me make a preset for some game, but there’s no suggestion
"Google Translate"
V-1 =BloomAndLensFlares,Clarity,HDR,Tonemap,Vignette,LumaSharpen,SMAA,MXAO,MXAO,SSR,SSR,MatsoDOF
V-1.1=AmbientLight,BloomAndLensFlares,Tonemap,Curves,LumaSharpen,DPX,MXAO,MXAO,SSR,MatsoDOF,LiftGammaGain,FXAA
V-1.3=FXAA,MXAO,BloomAndLensFlares,MartyMcFlyDOF,Mode3,Lightroom,ArcaneBloom,Clarity,SSR,Curves,Tonemap,LiftGammaGain
And this=MXAO.fx,Vibrance.fx,MagicBloom.fx,dof_plus.fx,Curves.fx,Colourfulness.fx,Pirate_Depth.fx
Em? All this is different!
Please guys at some point you have to stop spamming us with always the same preset :p