PreprocessorDefinitions=INFINITE_BOUNCES=1 Techniques=ApplyLUT TechniqueSorting=RTGlobalIllumination,ApplyLUT,FilmicAnamorphSharpen,SMAA,FXAA [FilmicAnamorphSharpen.fx] Clamp=0.650000 Coefficient=0 DepthMask=4294967295 DepthMaskContrast=128 Offset=0.035000 Preview=0 Strength=45.001900 UseMask=4294967295 [FXAA.fx] EdgeThreshold=0.200000 EdgeThresholdMin=0.001000 Subpix=0.500000 [LutTools.fx] LutChromaLuma=0.000000,0.550000 LutRes=32 VerticalOrietation=0 [SMAA.fx] CornerRounding=25 DebugOutput=0 EdgeDetectionThreshold=0.050000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 [qUINT_rtgi.fx] RT_AO_AMOUNT=1.000000 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.000000,0.500000 RT_FILTER_MODE=1 RT_IL_AMOUNT=0.000000 RT_IL_BOUNCE_WEIGHT=0.000000 RT_RAY_AMOUNT=3 RT_RAY_STEPS=20 RT_SAMPLE_RADIUS=1.500000 RT_SIZE_SCALE=1.000000 RT_Z_THICKNESS=1.000000 SKY_COLOR=1.000000,0.000000,0.000000 SKY_COLOR_AMBIENT_MIX=0.200000 SKY_COLOR_AMT=4.000000 SKY_COLOR_SAT=1.000000