PreprocessorDefinitions= Techniques=AmbientLight@AmbientLight.fx,DPX@DPX.fx,HDR@FakeHDR.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,Tonemap@Tonemap.fx TechniqueSorting=AmbientLight@AmbientLight.fx,DPX@DPX.fx,HDR@FakeHDR.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,Before@Splitscreen.fx,BloomAndLensFlares@Bloom.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,CinematicDOF@CinematicDOF.fx,Clarity@Clarity.fx,ColorMatrix@ColorMatrix.fx,Colourfulness@Colourfulness.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Depth3D@Depth3D.fx,DepthHaze@DepthHaze.fx,DisplayDepth@DisplayDepth.fx,Emphasize@Emphasize.fx,EyeAdaption@EyeAdaption.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicPass@FilmicPass.fx,FXAA@FXAA.fx,GaussianBlur@GaussianBlur.fx,GlitchB@Glitch.fx,GP65CJ042DOF@DOF.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,LeiFx_Tech@3DFX.fx,Levels@Levels.fx,LevelsPlus@LevelsPlus.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MagicDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MatsoDOF@DOF.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monochrome@Monochrome.fx,MotionBlur@FakeMotionBlur.fx,MultiLUT@MultiLUT.fx,MXAO@MXAO.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,Nostalgia@Nostalgia.fx,PerfectPerspective@PerfectPerspective.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,RingDOF@DOF.fx,SMAA@SMAA.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=10.150000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=0 AL_DirtTex=0 AL_Dither=0 AL_Lens=0 AL_Vibrance=1 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.300014,1.300014,1.300014 RGB_Lift=1.000000,1.000000,1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.404000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000