USE_LIFTGAMMAGAIN = 1 USE_TONEMAP = 1 USE_CURVES = 1 USE_DITHER = 1 SMAA_THRESHOLD = 0.05 // USE_SMAA_ANTIALIASING SMAA_MAX_SEARCH_STEPS = 32 // USE_SMAA_ANTIALIASING SMAA_MAX_SEARCH_STEPS_DIAG = 16 // USE_SMAA_ANTIALIASING sharp_strength = 0.2 // USE_LUMASHARPEN pattern = 4 // USE_LUMASHARPEN RGB_Lift = float3(1.01, 1.0, 1.0) // USE_LIFTGAMMAGAIN RGB_Gamma = float3(1.04, 1.01, 1.05)// USE_LIFTGAMMAGAIN RGB_Gain = float3(1.03, 1.03, 0.96)// USE_LIFTGAMMAGAIN Gamma = 0.9 // USE_TONEMAP Exposure = 0.1 // USE_TONEMAP Saturation = 0.0 // USE_TONEMAP Defog = 0.4 // USE_TONEMAP FogColor = float3(0.006, 0.017, 0.0)// USE_TONEMAP Vibrance = 0.08 // USE_VIBRANCE Curves_contrast = 0.42 // USE_CURVES