Techniques=ContrastAdaptiveSharpen@CAS.fx,Deband@Deband.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,SMAA@SMAA.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,Deband@Deband.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,SMAA@SMAA.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx,AdvancedCRT@CRT.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,Layer@Layer.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vignette@Vignette.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=1 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.750001 radius2=0.900000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.163000 [Levels.fx] BlackPoint=2 HighlightClipping=0 WhitePoint=255 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=0.900001,0.900001,0.900001 RGB_Lift=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=3 sharp_clamp=0.151000 sharp_strength=0.650000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=0.705000 fLUT_AmountLuma=0.695000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=2 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=1 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [SuperDepth3D.fx] Adjust_Vignette=0.000000 Auto_Depth_Adjust=0.050000 Compatibility_Power=0.000000 Cursor_Lock=0 Cursor_Lock_Button_Selection=0 Cursor_SC=1,0,0 Cursor_Toggle_Button_Selection=0 Cursor_Type=0 Custom_Sidebars=1 Depth_Adjustment=50.000000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Depth_Map_View=0 De_Artifacting=0.000000,0.000000 De_Art_Opt=0 DLSS_FSR_Offset=0.000000,0.000000 Easy_SS_Scaling=0 Edge_Adjust=0.500000 Extra_Information=0 Eye_Fade_Selection=0 Eye_Swap=0 Focus_Reduction_Type=0 FoV=0.000000 Foveated_Mode=0 FPSDFIO=0 Interlace_Optimization=0.500000 Offset=0.000000,0.000000 Performance_Level=0 Perspective=0 PopOut_Target=0.000000 Range_Blend=0.000000 Range_Boost=0 Saturation=0.000000 Select_SS=1 Sharpen_Power=0.000000 Starting_Resolution=0,0 Stereoscopic_Mode=0 SuperDepth3D=0 Target_High_Frequency=0 Theater_Mode=0 Toggle_Cursor=0 Toggle_On_Boundary=0 USE_AA=0 Vert_3D_Pinball=0 View_Mode=1 View_Mode_Warping=4 Warping_Masking=1 Weapon_Adjust=0.000000,0.000000,0.000000,0.000000 Weapon_Depth_Edge=0.000000,0.000000,0.000000,0.000000 Weapon_Near_Halo_Reduction=0 Weapon_Reduction_n_Power=0 Weapon_ZPD_Boundary=0.000000,0.000000 World_n_Fade_Reduction_Power=0,1 WP=0 WZPD_and_WND=0.000000,0.000000,0.000000,0.250000 Zero_Parallax_Distance=0.025000 ZPD_Balance=0.150000 ZPD_Boundary=0 ZPD_Boundary_n_Cutoff_A=0.000000,0.500000 ZPD_Boundary_n_Fade=0.500000,0.250000 ZPD_OverShoot=0.000000 ZPD_Screen_Edge_Avoidance=0 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=-0.050000 FogColor=0.000000,0.000000,1.000000 Gamma=1.120000 Saturation=0.100000 [Vibrance.fx] Vibrance=0.018000 VibranceRGBBalance=1.000000,1.000000,1.000000