SweetFX Settings DB
Latest forum threads
1 hour, 6 minutes ago
1 hour, 59 minutes ago
by mnbvc
2 hours, 42 minutes ago
by mnbvc
2 hours, 43 minutes ago

Realistic Grim Dawn 2018

Preset for Grim Dawn
Created by Skipwoof
Added Jan. 7, 2018
Updated 25 Feb 20:54 CET
Shader used: ReShade
Preset description:
Realistic looking shader for Grim Dawn. Credits to pyromaniac3480 with his preset Realistic D3 for Diablo III : Reaper of Souls. 1. Download and install latest ReShade release. (https://reshade.me/#download) Use DX11 Api. 2. Copy the preset into game directory. 3. Press Shift+F2 in game and select preset. 4. Delete unused shaders from "C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\reshade-shaders\Shaders" (by comparing with the preset file) - You can skip this step, but ReShade will take longer time to load preset, because it will pass over ALL shaders, even ones not used by preset. edit : To delete unused shaders, keep the files in the folder if their name matches the name of the FX used in the preset. If you are not sure, keep the file. Edit 2 : With the latest version of reShade, it seems to automatically download only the necessary presets. So there is no need to remove the unused ones.
Download preset Show / Hide settings
Effects=Tonemap.fx,Curves.fx,DPX.fx,LumaSharpen.fx,Vibrance.fx,Clarity.fx,FakeHDR.fx,Sepia.fx Techniques=Curves,LumaSharpen,Tonemap,Clarity,DPX,HDR,Tint,Vibrance TechniqueSorting=Curves,LumaSharpen,Tonemap,Clarity,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,ColorMatrix,Colourfulness,AdvancedCRT,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LeiFx_Tech,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,AdaptiveFog,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.200000 MaxSearchSteps=2 MaxSearchStepsDiagonal=1 CornerRounding=75 DebugOutput=0 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.250000,1.500000,1.400000 [FakeHDR.fx] HDRPower=1.050000 radius1=0.750000 radius2=0.750000 [DPX.fx] Strength=0.150000 RGB_Curve=9.000000,9.000000,9.000000 RGB_C=0.350000,0.360000,0.320000 Contrast=0.100000 Saturation=0.900000 Colorfulness=2.500000 [LumaSharpen.fx] sharp_strength=0.999000 pattern=1 sharp_clamp=0.120000 offset_bias=1.000000 show_sharpen=0 [Curves.fx] Mode=1 Formula=2 Contrast=-0.200000 [Tonemap.fx] Gamma=0.960000 Bleach=0.020000 Defog=0.020000 Exposure=-0.400000 Saturation=0.020000 FogColor=0.039216,0.176471,0.447059 [Sepia.fx] Tint=0.549020,0.470588,0.431373 Strength=0.250000 [Clarity.fx] ClarityRadius=1 ClarityBlendMode=2 ClarityOffset=1.000000 ClarityDarkIntensity=1.000000 ClarityBlendIfDark=35 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.320000 ClarityLightIntensity=1.000000 ClarityViewMask=0 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.010000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=3.970000 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0

Comments

Digicoma
19 Sep 22:02 CEST

This message is for Skipwoof or anyone who can help me. I like what I see and have downloaded and followed all the steps involved except step four. I apologize in advance for perhaps being too inexperienced to understand what is being said in the instructions. If anyone can elaborate on what is meant, I'd very much appreciate it.
I've gone into the "Shaders" folder and see the complete list of files. Where I'm not understanding the instructions is the show/hide settings aspect. I'm not explicitly understanding which files to delete. I understand that I'm supposed to do a comparison, but when I hit the show/hide button, I get a listing of a lot of information, but it doesn't seem to be a list of the files to keep. I guess I was expecting to copy a list of files that have been added/altered in the "shaders" folder for this present, after which I'd just delete the files in the "shaders" folder that don't aren't in the show/hide list. I'm not seeing anything like what I describe at all. Is there a list of files I'm to keep? If so, where are they? If instead I'm completely way off and not understanding what's in the instructions, please explain to me what I'm supposed to do. Again, I apologize if this step would be more obvious to someone more experienced with SweetFX, but I'm totally new to this.
Any help would be very appreciated as both my wife and I really like what we see in the screenshots!
Thanks in advance!!!

You need to be logged in to post a comment