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Visual Correction (Works in EA's SWBF)

Preset for Battlefield 4
Created by Markie
Added April 5, 2018
Updated 26 Jul 02:03 CEST
Shader used: ReShade
Preset description:
Game: Battlefield 4 Preset: Visual Correction Author: Markie This preset removes the orange tint and blurriness, and increases contrast and saturation. ----------------------------------------------- Note: If this preset looks too dark for you, just reduce whatever contrast/gamma setting i've used on it, in case i did. Could be Curves (Contrast), HDR (HDRPower) or Levels (Levels_black_point). ----------------------------------------------- Effects added: ----------------------------------------------- *HDR *LIFTGAMMAGAIN *TONEMAP *LUMASHARPEN *CAS -----------------------------------------------
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PreprocessorDefinitions= Techniques=Tonemap@Tonemap.fx,LiftGammaGain@LiftGammaGain.fx,HDR@FakeHDR.fx,LumaSharpen@LumaSharpen.fx,ContrastAdaptiveSharpen@CAS.fx TechniqueSorting=Tonemap@Tonemap.fx,LiftGammaGain@LiftGammaGain.fx,HDR@FakeHDR.fx,LumaSharpen@LumaSharpen.fx,ContrastAdaptiveSharpen@CAS.fx [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [FakeHDR.fx] HDRPower=1.200000 radius1=0.793000 radius2=0.860000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.127500,1.087500,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=1.500000 show_sharpen=0 [Tonemap.fx] Bleach=0.000000 Defog=0.010000 Exposure=0.000000 FogColor=2.550000,1.750000,0.000000 Gamma=1.000000 Saturation=0.000000

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