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What it should have looked like

Created by Markie
Added Sept. 9, 2018
Updated 16 May 22:56 CEST
Shader used: ReShade
Preset description:
Game: Grand Theft Auto V Preset: What it should have looked like Author: Markie This preset fixes the washed out aspect of the game by adjusting sharpness, contrast and saturation and also removes the yellow tint it has. I tried my best to make this game look like what it "should". Kinda like showing some hidden visuals that were supposed to be the default already. ----------------------------------------------- Note: If this preset looks too dark for you, just reduce whatever contrast/gamma setting i've used on it, in case i did. Could be Curves (Contrast), HDR (HDRPower) or Levels (Levels_black_point). ----------------------------------------------- Effects added: ----------------------------------------------- *HDR *LUMASHARPEN *LIFTGAMMAGAIN *TONEMAP *VIBRANCE *CURVES *SEPIA *DEBAND -----------------------------------------------
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PreprocessorDefinitions= Techniques=Tint@Sepia.fx,Tonemap@Tonemap.fx,HDR@FakeHDR.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,LiftGammaGain@LiftGammaGain.fx,Deband@Deband.fx,LumaSharpen@LumaSharpen.fx TechniqueSorting=Tint@Sepia.fx,Tonemap@Tonemap.fx,HDR@FakeHDR.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,LiftGammaGain@LiftGammaGain.fx,Deband@Deband.fx,LumaSharpen@LumaSharpen.fx [Curves.fx] Contrast=0.350000 Formula=2 Mode=0 [Deband.fx] custom_avgdiff=1.800000 custom_maxdiff=4.000000 custom_middiff=2.000000 debug_output=0 iterations=1 range=32.000000 threshold_preset=2 [FakeHDR.fx] HDRPower=1.200000 radius1=0.793000 radius2=0.810000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=0.925000,0.925000,0.925000 RGB_Lift=0.975000,0.975000,0.975000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=1.500000 show_sharpen=0 [Sepia.fx] Strength=0.350000 Tint=0.305882,0.337255,0.392157 [Tonemap.fx] Bleach=0.050000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,0.000000 Gamma=1.000000 Saturation=0.500000 [Vibrance.fx] Vibrance=0.200000 VibranceRGBBalance=2.900000,-1.750000,0.250000


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