34 minutes ago
Clear Greece (how vanilla should look)
Preset description:
Like Origins, I love the atmosphere of the game, but it just always bothered me that there was a weird overcast/hazy look to the lighting. So I created this reshade to be subtle and not change the overall feel of the game, but just enhance it. This reshade will get rid of the hazy look to the game and fix the contrast. I also included some sharpening to help adjust for the blurriness anti-aliasing adds. This is how the game should look already in my opinion.
Install:
1. Download the latest reshade (version 4.2.1 at the time I made this)
2. Run the reshade installer, select the game and select Direct3D 10+
3. When it prompts you, download the shaders (the ones used in this preset are LUT and LumaSharpen but downloading them all will still work but will make reshade load slower on startup)
4. Download this preset and LUT. The lut image is available here: https://images2.imgbox.com/72/85/5Uj82PZK_o.png. Both the preset and lut are also available here: https://www.nexusmods.com/assassinscreedodyssey/mods/41.
5. Make sure the LUT file is named 'lut.png' and move it to ~\Assassin's Creed Odyssey\reshade-shaders\Textures (replace the lut.png that is in there already)
6. Copy the preset (ClearGreece.ini) to where the game's .exe is and then select it in the reshade overlay after starting up the game. Use 'Home' to show the reshade overlay.
Performance:
This reshade should have almost no performance impact on the game.
Techniques=LumaSharpen,LUT
KeyVibrance=0
TechniqueSorting=LumaSharpen,LUT,FilmGrain,AmbientLight,FilmGrain2,Vibrance
KeyLevels=0
KeyLevelsPlus=0
KeyLUT=0
KeyAmbientLight=0
KeyClarity=0
KeyCurves=0
[Vibrance.fx]
Vibrance=0.100000
VibranceRGBBalance=1.000000,1.000000,1.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Levels.fx]
BlackPoint=2
WhitePoint=255
HighlightClipping=0
[LumaSharpen.fx]
pattern=1
sharp_strength=0.425000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
enable_dither=0
col_noise=1
backbuffer_bits=8.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[LevelsPlus.fx]
EnableLevels=4294967295
OutputWhitePoint=1.000000,1.000000,1.000000
HighlightClipping=0
InputBlackPoint=0.011765,0.011765,0.011765
InputWhitePoint=0.992157,0.988235,0.988235
InputGamma=1.000000,1.000000,1.000000
OutputBlackPoint=0.000000,0.000000,0.000000
enableACESFilmRec2020old=0
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFitted=0
ACESLuminancePercentage=100,100,100
[Curves.fx]
Mode=2
Formula=1
Contrast=0.150000
[Clarity.fx]
ClarityBlendMode=2
ClarityRadius=2
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.300000
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000
ClarityViewMask=0
[FilmGrain.fx]
Intensity=0.398000
Variance=0.332000
Mean=0.500000
SignalToNoiseRatio=6
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=1.000000
alInt=2.500000
AL_DirtTex=0
alThreshold=15.000000
AL_Adaptation=4294967295
alAdapt=0.700000
AL_Dirt=4294967295
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
AL_Adaptive=2
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0