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Shades of Sam Stranding

Preset for Death Stranding
Created by Voltar
Added June 11, 2021
Shader used: ReShade
Preset description:
Based on my preset for AC Valhalla and tweaked for Death Stranding. Cinematic stylization with more blue tones in blacks/shadows, revised colors/tints, corrected lights/overbrights with some bloom and lens flare effects, polished by balanced level of sharpness. Prerequisites: - disable in-game antialiasing Game engine has strange bug: every time you launching game, TAA enabling itself but in settings it stays as "disabled" - so please reenable/disable AA in graphic options every time or you'll end with in-game "stealthy-enabled" blurry TAA mixed with Reshade SMAA Shaders: 1) FilmicPass 2) prod80_04_Technicolor 3) LiftGammaGain 4) Lightroom 5) Curves 6) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx) 7) SMAA 8) FilmicAnamorphSharpen 9) AmbientLight (with custom textures of dirt and lens flares) 10) Vignette 11) prod80_06_ChromaticAberration 12) Border Installation: Install latest version of Reshade and check shaders listed above (except Clarity2 cause it not included in default repositories, download it from link in shader #6 section). If you don't need (or don't like at all) custom dirt/lensflares effects from AmbientLight shader - you're ready. Or if you want that custom textures and all settings in one pack, just download https://drive.google.com/file/d/1nTAXkxsvLF7o0mM3qekyfPTPzI7598AY/view?usp=sharing (WinRaR v5+ archive) and copy \reshade-shaders\ folder and Reshade.ini file from it to game folder with overwrite of all files. If you don't like dirt and lens flares effects please just uncheck AL_Dirt and AL_Lens from AmbientLight shader.
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PreprocessorDefinitions= Techniques=FilmicPass@FilmicPass.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,LiftGammaGain@LiftGammaGain.fx,Lightroom@qUINT_lightroom.fx,Curves@Curves.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,AmbientLight@AmbientLight.fx,Vignette@Vignette.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,Border@Border.fx TechniqueSorting=FilmicPass@FilmicPass.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,LiftGammaGain@LiftGammaGain.fx,Lightroom@qUINT_lightroom.fx,Curves@Curves.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,AmbientLight@AmbientLight.fx,Vignette@Vignette.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,Border@Border.fx [AmbientLight.fx] alAdapt=0.800000 alAdaptBaseBlackLvL=3 alAdaptBaseMult=1.000000 alDebug=1 alDirtInt=1.275000 alDirtOVInt=1.235000 alInt=6.000000 alLensInt=1.250000 alLensThresh=0.475000 alThreshold=17.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=1 AL_Dither=1 AL_Lens=1 AL_Vibrance=0 [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=2.350000 border_width=0.000000,50.000000 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.475000 DitherStrength=1.000000 MaskContrast=0.100000 PreprocessorDefinitions=0 [Curves.fx] Contrast=0.183000 Formula=7 Mode=0 [FilmicAnamorphSharpen.fx] Clamp=0.650000 Coefficient=0 DepthMask=0 DepthMaskContrast=2000 Offset=0.100000 Preview=0 Strength=25.000000 UseMask=0 [FilmicPass.fx] BaseCurve=2.000000 BaseGamma=1.000000 Bleach=0.475000 BlueCurve=1.200000 Contrast=0.985000 EffectGamma=0.950000 EffectGammaB=1.300000 EffectGammaG=0.920000 EffectGammaR=0.850000 Fade=0.275000 GreenCurve=0.900000 Linearization=0.700000 LumCoeff=0.500000,0.500000,0.500000 RedCurve=0.900000 Saturation=-0.245000 Strength=0.675000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,0.965000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.050000,1.050000,1.075000 [PD80_04_Technicolor.fx] Brightness=1.000000 colorKey=1.000000,1.000000,1.000000 ColorStrength=0.200000,0.200000,0.200000 Cyan2strip=0.000000,0.988000,1.000000 enable3strip=1 Red2strip=1.000000,0.098000,0.000000 Saturation=0.850000 Saturation2=1.500000 Strength=0.405000 [PD80_06_Chromatic_Aberration.fx] CA=-23.000000 CA_curve=7.000000 CA_shapeX=1.025000 CA_shapeY=1.250000 CA_strength=1.000000 CA_type=0 CA_width=0.735000 degrees=143 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 enable_depth_int=0 enable_depth_width=0 oX=0.000000 oY=0.000000 sampleSTEPS=24 show_CA=0 vignetteColor=1.000000,0.000000,0.000000 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_EXPOSURE=-0.370000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.170000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000 LIGHTROOM_GLOBAL_BLACK_LEVEL=3.000000 LIGHTROOM_GLOBAL_CONTRAST=0.000000 LIGHTROOM_GLOBAL_EXPOSURE=-0.007000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=-0.150000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_GLOBAL_SATURATION=-0.075000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.070000 LIGHTROOM_GLOBAL_TEMPERATURE=0.005000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=0.143000 LIGHTROOM_GLOBAL_WHITES_CURVE=-0.025000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=-0.150000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.270000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=-0.130000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=-0.150000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [SMAA.fx] CornerRounding=100 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.080000 EdgeDetectionType=1 MaxSearchSteps=64 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Vignette.fx] Amount=-0.850000 Center=0.500000,0.500000 Radius=1.650000 Ratio=1.777000 Slope=4 Type=0

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