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FFVII REMAKE COLORNESS HDR

Created by jonny25
Added April 25, 2022
Updated 25 Apr 18:36 CEST
Shader used: ReShade
Preset description:
I USE REAL HDR TO HAS GAME ON SETTINGS
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KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions= Techniques=AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx TechniqueSorting=AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx,RTGlobalIllumination@qUINT_rtgi.fx,ADOF@qUINT_dof.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,Bloom@qUINT_bloom.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DELC_Sharpen@qUINT_sharp.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,Lightroom@qUINT_lightroom.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MXAO@qUINT_mxao.fx,SMAA@SMAA.fx,SSR@qUINT_ssr.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tonemap@Tonemap.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,ColorMatrix@ColorMatrix.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,qUINT_ReGrade@qUINT_regrade.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,Tint@Sepia.fx,Before@Splitscreen.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,NeoBloom@NeoBloom.fx,AmbientLight@AmbientLight.fx,Nightvision@NightVision.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,Emphasize@Emphasize.fx,NormalMap@NormalMap.fx,HexLensFlare@HexLensFlare.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,HighPassSharp@HighPassSharpen.fx,ColorLab@ColorLab.fx,HQ4X@HQ4X.fx,UIMaskCreator@UIMaskCreator.fx,MotionBlur@FakeMotionBlur.fx,HSLShift@HSLShift.fx,FilmGrain2@FilmGrain2.fx,Oilify@Oilify.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Overlay@Overlay.fx,ArcaneBloom@ArcaneBloom.fx,FilmicPass@FilmicPass.fx,AreaCopy@AreaCopy.fx,UnrealLens@UnrealLens.fx,ArtisticVignette@ArtisticVignette.fx,ContrastStretch@ContrastStretch.fx,PerfectPerspective@PerfectPerspective.fx,LevelsPlus@LevelsPlus.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,AspectRatioPS@AspectRatio.fx,MinimalColorGrading@MinimalColorGrading.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,DepthHaze@DepthHaze.fx,AspectRatioSuite@AspectRatioSuite.fx,CRT_Lottes@CRT_Lottes.fx,Unsharp@Unsharp.fx,LeiFx_Tech@3DFX.fx,CRT_Yee64@CRT_Yee64.fx,MouseReplacement@Mouse.fx,CRT_Yeetron@CRT_Yeetron.fx,FocalDOF@FocalDOF.fx,Cursor@Cursor.fx,FramerateLimiter@FramerateLimiter.fx,VirtualResolution@VirtualResolution.fx,AdaptiveFog@AdaptiveFog.fx,MultiFX@MultiFX.fx,TiltShift@TiltShift.fx,Pong@Pong.fx,MultiLUT@MultiLUT.fx,Dither@Dither.fx,VariableRateShading@VRS_Map.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,TinyPlanet@TinyPlanet.fx,Wave@Wave.fx,Bessel_Bloom@Bessel_Bloom.fx,WhitepointerFixer@WhitepointFixer.fx,GaussianBlur@GaussianBlur.fx,DeepFry@DeepFry.fx,LiquidLens@LiquidLens.fx,PPFXBloom@PPFX_Bloom.fx,ZigZag@ZigZag.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,LocalContrastCS@LocalContrastCS.fx,RetroFog@RetroFog.fx,DeHaze@Dehaze.fx,MXAO@MXAO.fx,PPFX_Godrays@PPFX_Godrays.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,BilateralComic@BilateralComic.fx,KNearestNeighbors@Denoise.fx,NonLocalMeans@Denoise.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,SCurve@SCurve.fx,PPFXSSDO@PPFX_SSDO.fx,TrackingRays@TrackingRays.fx,ChromaticAberration@Prism.fx,MagicBloom@MagicBloom.fx,Depth3D@Depth3D.fx,DepthAlpha@DepthAlpha.fx,BloomAndLensFlares@Bloom.fx,SharpContrast@SharpContrast.fx,GaussianBlurCS@GaussianBlurCS.fx,Sketch@Sketch.fx,SlitScan@SlitScan.fx,MagicHDR@MagicHDR.fx,BulgePinch@BulgePinch.fx,MBMB@MBMB.fx,CinematicDOF@CinematicDOF.fx,GlitchB@Glitch.fx,TriDither@TriDither.fx,RingDOF@DOF.fx,Checkerboard@Checkerboard.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,Chromakey@Chromakey.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.500000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.600000 col_noise=1 enable_dither=0 lim_luma=0.700000 [DOF.fx] bADOF_ImageChromaEnable=0 bADOF_RotAnimationEnable=0 bADOF_ShapeAnamorphEnable=0 bADOF_ShapeApertureEnable=0 bADOF_ShapeChromaEnable=0 bADOF_ShapeCurvatureEnable=0 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeDistortEnable=0 bADOF_ShapeWeightEnable=0 bGPDOFPolygonalBokeh=1 bMatsoDOFChromaEnable=1 DOF_AUTOFOCUS=1 DOF_BLURRADIUS=15.000000 DOF_FARBLURCURVE=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_FOCUSRADIUS=0.050000 DOF_FOCUSSAMPLES=6 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_MOUSEDRIVEN_AF=0 DOF_NEARBLURCURVE=1.600000 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 fADOF_ImageChromaCurve=1.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeAnamorphRatio=0.200000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeCurvatureAmount=0.300000 fADOF_ShapeDiffusionAmount=0.100000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeRotation=15.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeWeightCurve=4.000000 fADOF_SmootheningAmount=1.000000 fGPDOFBias=10.000000 fGPDOFBiasCurve=2.000000 fGPDOFBrightnessMultiplier=2.000000 fGPDOFBrightnessThreshold=0.500000 fGPDOFChromaAmount=0.150000 fMagicDOFColorCurve=4.000000 fMatsoDOFBokehAngle=0.000000 fMatsoDOFBokehCurve=8.000000 fMatsoDOFChromaPow=1.400000 fRingDOFBias=0.000000 fRingDOFFringe=0.500000 fRingDOFGain=27.000000 fRingDOFThreshold=0.700000 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 iADOF_ShapeQuality=17 iGPDOFPolygonCount=5 iGPDOFQuality=6 iMagicDOFBlurQuality=8 iMatsoDOFBokehQuality=2 iRingDOFRings=4 iRingDOFSamples=6 [FakeHDR.fx] HDRPower=1.199996 radius1=0.820000 radius2=0.870000 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.300000 BloomBrightness=3.000000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [qUINT_rtgi.fx] FADEOUT_MODE_UI=2 RT_AO_AMOUNT=4.000000 RT_BACKFACE_MIRROR=0 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=0.300000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=4.000000 RT_RAY_AMOUNT=8 RT_RAY_STEPS=12 RT_SAMPLE_RADIUS=6.000000 RT_SAMPLE_RADIUS_FAR=0.000000 RT_USE_ACESCG=0 RT_USE_SRGB=0 RT_Z_THICKNESS=0.500000 UIHELP=0 UIHELP2=0 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.700000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000

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