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Company of Heroes

Entry created by Senshi
Added Nov. 30, 2012
SweetFX game notes:
Ingame Antialiasing has to be set to NONE for SweetFX to work. Also, increasing any of the two "HDR" values above 1.0 results in artifacts on ingame UI elements such as squad icons or the minimap. As AA is a no-go, you can employ "Downsampling": http://forums.guru3d.com/showthread.php?t=366244 According to my local tests, using 2560x1440 on a 1920x1080 display actually results in a BETTER graphical result and FAR better perfomance than the ingame engine AA. So: Get it, do it! It's easy and stuff will look super awesome again.

Game presets

Preset Added By Screenshots Downloads Shader
coh May 18, 2014 Nickel 0 849 SweetFX 1.5
D-Day Jan. 29, 2013 Alex.Outer 9 2271 SweetFX 1.3
Lively Nov. 30, 2012 Senshi 2 1232 SweetFX 1.3
Lovely Graphics May 1, 2017 LionelHutz 12 310 ReShade
_× Ultra Realistic ×_ July 25, 2017 Owais.ubm 0 299 ReShade

Comments

ninjafada
26 Jan 14:03 CET

oups didn't saw your notes
if you want to remove the artifact with the hrd you need to edit the main.h
at the end :
// DPX
#if (USE_DPX == 1)
FinalColor = DPXPass(FinalColor);
#endif

// HDR
#if (USE_HDR == 1)
FinalColor = HDRPass (FinalColor,tex);
#endif

// Lift Gamma Gain
#if (USE_LIFTGAMMAGAIN == 1)
FinalColor = LiftGammaGainPass(FinalColor);
#endif

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