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Minimal but crucial v2

Created by kokotas
Added Dec. 30, 2018
Updated 12 Oct 19:58 CEST
Shader used: ReShade
Preset description:
Just removing annoying red color tint and adjusting sharpness, makes the game look a lot better. Of course this is set up for my monitor and color profile so feel free to make small adjustments if you need to.
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PreprocessorDefinitions= Techniques=Deband,EyeAdaption,MultiLUT,Tonemap,TriDither,LumaSharpen,Vibrance TechniqueSorting=Deband,EyeAdaption,MultiLUT,Tonemap,TriDither,LumaSharpen,Vibrance [Deband.fx] custom_avgdiff=130.600006 custom_maxdiff=130.600006 custom_middiff=130.600006 debug_output=0 iterations=1 range=4.000000 threshold_preset=1 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [LumaSharpen.fx] offset_bias=1.000000 pattern=2 sharp_clamp=0.048000 sharp_strength=1.600000 show_sharpen=0 [MultiLUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 fLUT_LutSelector=0 [Tonemap.fx] Bleach=0.000000 Defog=0.020000 Exposure=0.100000 FogColor=0.900000,0.200000,0.200000 Gamma=1.000000 Saturation=0.050000 [Vibrance.fx] Vibrance=0.175000 VibranceRGBBalance=1.000000,1.000000,1.000000 Vibrance_Luma=0

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