SweetFX Settings DB
Latest forum threads
1 day, 14 hours ago
5 days, 7 hours ago

Vibrant Warhammer

Created by OldSkoolMatt
Added Jan. 4, 2019
Updated 10 Jan 00:36 CET
Shader used: ReShade
Preset description:
Are you sick of presets featuring amazing screenshots, and then once installed, you're left with what feels like gaming on LSD? Did you almost go blind because the contrast levels on that preset you've just downloaded were adjusted by a monkey? Did you start wearing sunglasses while gaming to prevent flashburns from the carefully over-saturated whites? IF THE ANSWER IS YES, THEN, WAIT NO MORE!!! THIS IS WHAT YOU WERE LOOKING FOR SINCE YOUR OPTOMETRIST SAW YOU LAST TIME, YOU WON'T REGRET THE LOSS OF 4/5 FPS
Download preset Show / Hide settings
Techniques=GaussianBlur,LumaSharpen,AmbientLight,BloomAndLensFlares,Curves,HDR,Colourfulness,Levels,HQ4X,Tonemap,Vignette,SurfaceBlur,Cartoon,HighPassSharp,KNearestNeighbors,Tint TechniqueSorting=GaussianBlur,LumaSharpen,AmbientLight,BloomAndLensFlares,Curves,HDR,Colourfulness,Levels,HQ4X,Tonemap,Vignette,SurfaceBlur,Cartoon,HighPassSharp,KNearestNeighbors,Tint,DepthHaze,Vibrance,FilmicPass,FilmGrain,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,AdaptiveSharpen,ColorMatrix,AdvancedCRT,FilmGrain2,FilmicAnamorphSharpen,MXAO,Mode1,Mode2,Mode3,FXAA,LeiFx_Tech,GlitchB,NonLocalMeans,Deband,Border,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,AdaptiveFog,LUT,MagicBloom,Monochrome,MultiLUT,ASCII,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Chromakey,MotionBlur,Technicolor,Technicolor2,TiltShift,Daltonize,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,CA,Clarity,SMAA [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassViewBlendIfMask=0 HighPassSharpOffset=1.000000 HighPassBlendMode=0 HighPassBlendIfLight=255 HighPassBlendIfDark=0 HighPassLightIntensity=2.850000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.750000 HighPassViewSharpMask=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=0.680000 GaussianBlurStrength=0.160000 [LumaSharpen.fx] pattern=3 sharp_strength=1.460000 sharp_clamp=0.025000 offset_bias=1.080000 show_sharpen=0 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2 [Denoise.fx] NoiseLevel=0.010000 LerpCoefficeint=0.070000 WeightThreshold=0.005000 CounterThreshold=0.300000 GaussianSigma=1.600002 [Sepia.fx] Tint=0.872549,0.763875,0.461938 Strength=0.025000 [Cartoon.fx] Power=0.100000 EdgeSlope=0.400000 [Tonemap.fx] Defog=0.000000 Bleach=0.210000 Gamma=1.040000 Exposure=-0.120000 Saturation=-0.040000 FogColor=0.000000,0.000000,1.000000 [Curves.fx] Mode=2 Formula=8 Contrast=0.120000 [SurfaceBlur.fx] BlurRadius=2 DebugMode=0 BlurOffset=0.120000 BlurEdge=10.000000 BlurStrength=1.000000 [HQ4X.fx] s=0.270000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [Levels.fx] BlackPoint=1 WhitePoint=245 HighlightClipping=0 [Colourfulness.fx] colourfulness=0.170000 lim_luma=0.100000 enable_dither=0 col_noise=4294967295 backbuffer_bits=8.000000 [FakeHDR.fx] HDRPower=1.040000 radius1=0.960000 radius2=0.960000 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=3 fBloomSaturation=0.000000 bAnamFlareEnable=0 fBloomThreshold=0.748000 fBloomAmount=0.200000 fLensdirtSaturation=0.340000 fBloomTint=0.936275,0.800206,0.275375 fLensdirtIntensity=0.120000 bLensdirtEnable=4294967295 fFlareLuminance=0.095000 iLensdirtMixmode=3 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0 fAnamFlareThreshold=1.000000 fAnamFlareWideness=2.500000 fAnamFlareAmount=1.000000 fAnamFlareCurve=1.890000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.990000 iChapFlareCount=1 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=0.200000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.800000 fGodrayExposure=0.700000 fGodrayWeight=1.304000 fGodrayDensity=0.560000 fGodrayThreshold=1.000000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [AmbientLight.fx] alAdaptBaseMult=1.200000 alDebug=0 AL_DirtTex=0 alInt=4.000000 alThreshold=35.000000 AL_Adaptation=4294967295 AL_Dirt=4294967295 alAdapt=0.880000 alLensThresh=1.000000 alAdaptBaseBlackLvL=4 AL_Vibrance=0 AL_Adaptive=2 alDirtInt=1.480000 alLensInt=4.900000 alDirtOVInt=0.000000 AL_Lens=0

Comments

You need to be logged in to post a comment