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by QTmodz
1 week, 2 days ago

Next Gen MHW

Created by Final_Starman
Added Feb. 9, 2019
Updated 10 Feb 23:31 CET
Shader used: ReShade
Preset description:
---For Non HDR users only--- Corrects all washed out colors, you can disable volumetric rendering in-game, since maintans a fog like effect in the background almost close the vanilla one. Or you can mantain volumetric rendering on so you can have a stronger effect. Better shadows and lighting, without damaging night time and hidding important details the screenshots are made with the reshade on with volumetric off vs vanilla with volumetric at highest settings. To install just download the latest reshade version and rename the txt file to .ini and put it in the location were reshade was installed. Current Isssues: Loading screens will not show properly and some menus will be washed out. If you don't like any fog you can fix this by disabling depth haze and adaptive fog.
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Techniques=SMAA,Colourfulness,Curves,EyeAdaption,HighPassSharp,Levels,LiftGammaGain,MXAO,AdaptiveFog,AmbientLight,DepthHaze TechniqueSorting=SMAA,Colourfulness,Curves,EyeAdaption,HighPassSharp,Levels,LiftGammaGain,MXAO,AdaptiveFog,Daltonize,AmbientLight,AdaptiveSharpen,BloomAndLensFlares,Deband,Monochrome,AdvancedCRT,KNearestNeighbors,ColorMatrix,Border,NonLocalMeans,DepthHaze,Clarity,DisplayDepth,DPX,Emphasize,CinematicDOF,HDR,MotionBlur,FilmGrain,FilmicAnamorphSharpen,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,GlitchB,Crosshair,Depth3D,HQ4X,GaussianBlur,Layer,Cartoon,LeiFx_Tech,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,HSLShift,LUT,LumaSharpen,CA,MultiLUT,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,FXAA,Nightvision,ChromaticAberration,Tint,Chromakey,MagicBloom,Technicolor,ReflectiveBumpmapping,Technicolor2,Before,After,ASCII,Nostalgia,Tonemap,PerfectPerspective,TriDither,UIMask_Top,UIMask_Bottom,UIDetect,UIDetect_Before,UIDetect_After,Vibrance,SurfaceBlur,Vignette,TiltShift KeyMXAO=106,0,0,0 [HighPassSharpen.fx] HighPassSharpRadius=2 HighPassViewBlendIfMask=0 HighPassSharpOffset=1.000000 HighPassBlendMode=5 HighPassBlendIfLight=120 HighPassBlendIfDark=85 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.050000 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 CornerRounding=25 DebugOutput=0 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [LumaSharpen.fx] pattern=1 sharp_strength=1.358000 sharp_clamp=0.199000 offset_bias=0.453000 show_sharpen=0 [DPX.fx] RGB_Curve=10.333000,7.432000,3.478000 Strength=0.119000 RGB_C=0.362000,0.365000,0.343000 Contrast=0.280000 Saturation=1.229000 Colorfulness=0.993000 [Colourfulness.fx] colourfulness=0.245000 lim_luma=1.000000 enable_dither=0 col_noise=0 backbuffer_bits=8.000000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=2.027000 alInt=4.528000 AL_DirtTex=0 alThreshold=22.101999 AL_Adaptation=4294967295 alAdapt=0.539000 AL_Dirt=0 alAdaptBaseBlackLvL=3 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0 [DisplayDepth.fx] bUIUsePreprocessorDefs=0 fUIFarPlane=1000.000000 iUIUpsideDown=0 iUIReversed=1 iUILogarithmic=0 iUIPresentType=1 [Levels.fx] BlackPoint=18 WhitePoint=255 HighlightClipping=0 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_FADE_DEPTH_END=0.100000 MXAO_SAMPLE_RADIUS=10.000016 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_NORMAL_BIAS=0.600000 MXAO_GLOBAL_RENDER_SCALE=0.500000 MXAO_FADE_DEPTH_START=0.010000 MXAO_SSAO_AMOUNT=2.000000 MXAO_BLEND_TYPE=1 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Curves.fx] Mode=2 Formula=6 Contrast=-0.154000 [AdaptiveFog.fx] FogCurve=1.415000 FogColor=0.785336,0.765619,0.877451 MaxFogFactor=0.507000 BloomPower=2.156000 FogStart=0.000000 BloomThreshold=15.364000 BloomWidth=0.003000 [LiftGammaGain.fx] RGB_Lift=0.973000,0.955000,0.903000 RGB_Gamma=0.955000,0.991000,0.956000 RGB_Gain=0.991000,1.027000,1.062000 [DepthHaze.fx] FogStart=0.146000 EffectStrength=0.509000 FogColor=0.560265,0.620539,0.852941 FogFactor=0.253000 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=1 bAdp_BrightenEnable=4294967295 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 fAdp_BrightenCurve=1.000000 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [ColorMatrix.fx] ColorMatrix_Red=0.802000,0.162000,0.106000 ColorMatrix_Green=0.243000,0.766000,0.035000 ColorMatrix_Blue=0.018000,0.189000,0.903000 Strength=0.598000 [3DFX.fx] DITHERAMOUNT=0.728000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=2.965000 LEIFX_LINES=0.798000 GAMMA_LEVEL=1.011000

Comments

jetseb
10 Feb 07:20 CET

Amazing job! well done.

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