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by mailto
11 minutes ago
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11 minutes ago

soap image fix

Preset for Quantum break™
Created by karakasa
Added Nov. 25, 2019
Updated 25 Nov 20:30 CET
Shader used: ReShade
Preset description:
Black is now black, but without loosing details in shadows and Live action scenes. Some parts of the game may looks bit too bright but nothing can be done, otherwise we loose shadows in other parts. Image sharpened severely using fast and quality CAS sharp and default LumaSharpen. My config has minimal performance impact (1~3 fps). Warning: disable Film Grain in game itself. How to get custom FidelityFX CAS sharp shader (it will come in handy for any game): https://wccftech.com/amd-fidelityfx-cas-got-ported-to-reshade/
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PreprocessorDefinitions= Techniques=LevelsPlus,FidelityFX_CAS,LumaSharpen TechniqueSorting=LevelsPlus,Mode1,FidelityFX_CAS,LumaSharpen,Mode2,AmbientLight,AdvancedCRT,AdaptiveFog,Border,AspectRatioPS,AdaptiveSharpen,ASCII,Before,BloomAndLensFlares,Mode3,Chromakey,CA,Daltonize,Cartoon,ChromaticAberration,Clarity,CinematicDOF,Colourfulness,Deband,ColorMatrix,Curves,After,DPX,Depth3D,DisplayDepth,Emphasize,EyeAdaption,FilmGrain,DepthHaze,FilmGrain2,FXAA,FilmicPass,FilmicAnamorphSharpen,GP65CJ042DOF,GlitchB,HighPassSharp,HQ4X,GaussianBlur,HSLShift,HDR,Layer,KNearestNeighbors,Levels,LiftGammaGain,LeiFx_Tech,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.551000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.535000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=1.475000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=9.217000 AL_Adaptation=4294967295 AL_Adaptive=0 AL_Dirt=0 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.000000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 [FineSharp.fx] cstr=0.900000 lstr=1.490000 pstr=1.272000 sstr=2.000000 xrep=0.250000 xstr=0.190000 [FidelityFX_CAS.fx] SHARPNESS=1.000000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.070588,0.066667,0.062745 ColorRangeShiftSwitch=-1 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=4294967295 HighlightClipping=0 InputBlackPoint=0.000000,0.000000,0.000000 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=1.000000,1.000000,1.000000 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=0.507000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0

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